Any state that could be accessed or modified concurrently is effectively distributed (in the Actor model). (If not over the network, then over multiple CPUs communicating over a bus which may require memory barriers.)
Unfortunately the model mandates that you must either a) implement ALL of your cohesive/non-concurrent state in "one actor per unit of cohesion" or b) deal with state as if it's distributed.
In other words: It's not a good tradeoff for typical programs. (Which I think is what my original comment said.)
Don't get me wrong: If almost all your state is distributed, e.g. Riak, then I'm sure it's a fine way to do things. Let's just avoid the "works-for-them-It's-sure-to-work-for-us" pitfall.