40% of 'Monument Valley' Installs Were Paid for on iOS, 5% on Android
toucharcade.com
toucharcade.com
This is why I submitted this story. We've had several discussions about "free-to-play" and IAP on HN, and there's no doubt it can be rather suspect.
But games - especially those with ongoing server costs like ours - can't suffer piracy very easily (and still deal with massive amounts of it).
I know there are gamers that would pay all day long for quality games, but it just seems like "Mobile gamers have consistently proven, in shockingly large numbers, that they just won't pay for things" is the most well-summed-up statement about the race-to-the-bottom app store mentality from users on mobile.
If mobile gamers won't pay for things, F2P games wouldn't put so much effort in developing opportunities for IAP. What it seems to me that the behavior of developers shows is that they believe that users of mobile games won't pay for mobile games that are unproven to them, but that once they get into a game, there is a substantial audience that will pay for more of the experience. Otherwise, we'd just see ad-ware without effort going into supporting IAP opportunities.