What Makes Monopoly, World of Warcraft, and Mario Kart So Much Fun?
systemsandus.com
systemsandus.com
I did a bunch of BoardGameGeek rating analyses recently, one of which was collating a list of "least hated games" [1]. It might be interesting having a look at those sorts of games instead of widely derided games like Monopoly.
World of Warcraft seems like an odd one to analyse in terms of fun too, it's so divisive in the gaming community, you'll find a huge amount of people who find it boring and repetitive.
[1] http://boardgamegeek.com/geeklist/183180/rating-analysis-50-...
Also, in case anyone unfamiliar with modern board games is reading, if you buy one board game this year, buy Pandemic. It's a challenging co-op game you can play with just your spouse or with up to 4 friends and it guarantees a fun night. That, or Cards Against Humanity :)
With that in mind, I find Ticket To Ride a far less hit-or-miss modern boardgame for new players.
http://www.gamasutra.com/view/feature/1419/designing_for_mot...
http://www.gamasutra.com/view/feature/3085/behavioral_game_d...
Some other motivation-related links: http://chrishecker.com/Achievements_considered_harmful%3F https://www.youtube.com/watch?v=NF7aJMXU_W0 http://www.gamasutra.com/view/feature/130155/rethinking_carr...
Some like the creativity part (LEGO style), some the adventure aspect (random procedural generated worlds), some the zombie survival part, some the fantasy (dragons and other monsters), some the electronic/logic stuff (red stone), some the role playing aspects (villages, buying resources), some have lot's of Youtube/Twitch subscribers (Let's Play), etc.
/thread :P
Double Dash with its speedometer, slower speed and double seats was not "Mario Kart" that we know.
I never played WoW but it also sold a lot. I also never played Mario Kart, but I played tons of other car games. When playing against the AIs many of those games usually help the player to catch up by noticeably slowing down the leaders. Some games also make the AI cars faster when the player is leading. Obviously that's less appreciated :-) However when one gets good enough the AIs can't compete, and that another obvious design decision to make players happy.
I tried the SNES version some time later, and it just wasn't the same...
My brother and I played it together for hours. The computer opponents put up a challenge and were quite smart—you could do trades with them, which they would accept or reject depending on the situation; sometimes they would even offer you a trade on their own. Each piece had its own personality, animations, and voice clips. I think it might have had online play, too.