That said: I stand by what I said to begin with. Does replay value matter in a game? Of course. Is a game without replay value worthless? Certainly not. If a game takes me six hours to beat and I willingly play through all six hours, I've spent as much time playing it as I'd spend on a two-hour movie if I'd watched it three times.
So there's the first thing that I find offense in: The suggestion that something worth "only" six hours of time hasn't given me enough value. In the "gaming community" as I define it, having a game take up dozens of hours of your life isn't an offense. I've always disagreed with that. I remember having a conversation with a friend over Final Fantasy VII, which I played for an hour and then put away. "It takes a few hours to get good," was his mindset. I find that casual disregard for time appalling.
The second thing I found offensive was the suggestion that World of Goo was worth only two dollars. Two dollars? I pay more than that for a fucking cheese steak! For five dollars I will pay a man to sizzle some meat for me and put it in a plastic bag. For two dollars I will pay a fast food chain for a plastic cup to pour syrup into. When two people spend $10,000 of their own money and countless months developing a gem of a puzzle game that takes a quarter of a day to beat—and it's taking me much longer than that, personally—I think it's worth more than 20 minutes' worth of minimum wage.
Craft and finesse has become so devalued. I blame it on gamers, though "gamers" here is a category that includes a whole bunch of non-gamers, including a whole branch of programmers that I occasionally criticize here as well. It's this attitude that other people's work is meaningless, the attitude of FAIL and meh., where having twenty hours of gameplay is expected but making any of those twenty hours magical and beautiful is utterly disregarded. It's not every gamer, it's a specific sort of gamer, but it's a prevalent sort of gamer. The kind that argues that Bioshock is as valuable a contribution to society as the works of Joyce or the movies of Hitchcock. And it bugs me not just because it's obnoxious and tasteless, but because on the flip side we have a lot of tasteful people who argue that video games are not art, can never be art, and I disagree with them as well. I love video games. But it's hard to argue with those tasteful game-haters when the average gamer works to hard to convince others of his crippling tastelessness.