Ask HN: A Rust Book
I'm thinking of a writing a Rust book in 3-ish sections: - Get Started + a few tutorials - A light-weight referenc-ey take on the language, much like the old K&R C book (which I thought was truly excellent) with maybe a few more definitional or explanatory asides like one would see in the Qt documentation. - A large project
Here's where the question part comes in. The project I do for myself usually have to do with physical simulations, rendering, agent-based simulations (economics, oil market supply-and-demand lumpiness, markets) or something like a small-worlds analysis of metabolic pathways in a liver cell. Or something.
I'm not really a web-/mobile- CRUD app guy, and something with numerics like a singular value decomposition (SVD) calculation is more my speed.
And Rust is pretty cool for this stuff because it's pretty speedy, typed and safe.
But as I'm a weird guy, coming up with something that might be of general interest "to the people" is stumping me a bit.
Which is where y'all come in.
Q1: What kind of (maybe computationally intensive) type of project would a larger population of people than me find of general interest?
Q2: Most of my prior efforts would be published by Springer Verlag or Morgan Kauffman and the like. Should this be an O'Reilly type thing? A gitbook type thing? Both? Neither? Something else?
Thanks!