Would it be possible to recreate that effect on a raster display with a shader?
You might be able to make it work with clever usage of geometry or tesselation shaders though, and maybe also transform feedback.
Honestly though, since the effect necessitates simple, low-poly geometry, doing the effect on the CPU shouldn't be too unreasonable, and would be where I would start.
EDIT: Actually, now that I look closer, the one on the right here[0] could be done more reasonably in a shader, I was thinking closer to the one on the left (and how it actually looks in the video).
[0]: hhttp://www.lofibucket.com/articles/img/speed_comparison.jpg