Valve's flat structure contains “hidden layer of powerful management”
pcgamer.com
pcgamer.com
Also: there is a difference between fired and laid off, but the article confuses the two:
> 'Did you hear so-and-so was laid off?' It was someone on our project. I was mad. I hopped in the elevator and went straight up to our team - and I found Rick, and he said 'I was fired. You too.'
A little disappointed about their bonus incentives, and i think it hurts them in the long run. Working only on what gets visibility is not how you advance your field or company. When you've got the capital, you give your people the freedom to take risks and explore new ideas. Investing in visibility is how you end up as Microsoft.
Seems like yet another reason to stay small; or at least have a shallow hierarchy. I don't think a company should ever feel like highschool for anyone. Or maybe it just needs an element of design and attention, like anything else that you want to succeed. It's pretty clear what happens when you let it grow on its own; the same thing that happens everywhere else.
Its understandable she's bitter about it; who wouldn't be if they were driving a project at a company they liked working for, and then its all uprooted? Firings/layoffs suck for everyone involved.
Also, good on Gabe for letting her keep the hardware.
Anyone have any experience with Leader-Leader at a company? I feel like it would mostly work, but there are some variables I think that might need attention.