Facebook facelift
behance.net
behance.net
This is an example of the worst kind of design, where the designer has gone through a self-absorbed process of moving around and resizing elements that Facebook created through years of experience with real users.
There are too wide spaces between text and metadata, too lwo contrasts between light shades of grey and a disrupted context for some elements (see My Profile and Search).
#fail
Where I work we run a website targeted to everyone - mom, pop, grandpa, college dude, etc. Suffice to say, our minimum resolution and colour depth requirements are really low. Experience has proven this to be far wiser than Web 2.0-ing everything and assuming people have screen real estate.
The design here won't work on low resolution displays. The news feed would - but that's only because their design wastes a truckload of space down the middle. Their photo viewer, and calendar will break on any low-resolution screen.
Can it be fixed? Sure, but I have a feeling the more you "fix" their design, the closer you're going to get to where Facebook already is today ;)
Also, it's bland and ugly as fucking sin.
EDIT: Also, the lack of pointless gradients.
I agree with your overall sentiment, though. You know, often times, I find sites designed like that really uncomfortable to use. I can't explain why. Everything is too nice, and too slick. Maybe it's like taking a friend's ferrari out for a spin and being afraid to get it scratched - not sure.
Too many times, I see a designer use stock images and "lorem ipsum" text, which leads to a design that looks good, but once it's built it won't feel right.
The same goes for this Facebook redesign. The most important content of the feed pages (people's status updates) is de-emphasiced (light grey) and really small. Functional items are also grey and uppercase, which makes them hard to read. Etc, etc.
I still appreciate the effort and thought that goes into it. They should do a few rounds of feedback/iteration and this could be very cool.
Designing without a feedback loop will make very pretty products on paper that utterly fail in real life.
== critical thinkers vs. autofellating designers
I would like a more rational, more realistic explanation of why we seem to universally hate it, while designers seem to love it.