Dolphin Progress Report: November 2014
dolphin-emu.org
dolphin-emu.org
It starts to get weird at about 12:30
It's quite something. The commentary is an insight into a whole world. Not quite as crazy as the some of the other recent console memory hacking stuff but its the constant need for frame-perfect timing that makes it impressive.
Search youtube for "AGDQ" or "awesome games done quick". It was a charity speedrun livestream. They have cameras on the people in the room doing the speedrun and talking, the amount they actually talk about the game varies from video to video.
[1]www.youtube.com/watch?v=oYmqJl4MoNI
The _Triforce_ is an arcade system board developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The name "Triforce" is a reference to Nintendo's The Legend of Zelda series of games, and symbolized the three companies' involvement in the project. The system hardware is based on the Nintendo GameCube with several differences, like provisions for add-ons such as Sega's GD-Rom system, NAND memory, and upgradeable RAM modules. As with most arcade systems, each Triforce game has it's own custom peripherals and functions.
I tried looking it up, but couldn't find any information about it. Is the Wii able to do some weird tricks with bounding boxes?
There are no such bounding box registers on PC GPUs, so you have to either software transform the coordinates and ignore that your results won't be perfect (some pixels might have been thrown away due to z tests etc and wouldn't be counted in the bbox), or you use some modern shader tricks to simulate it in hardware, which is what the current Dolphin authors have now implemented.