Scrabble: what makes good players good (2012)
iq.brenbarn.net
iq.brenbarn.net
I'd be very curious to see a similar analysis of those higher level games. My expectation is that the cutoff there would start about the 80% percentile of the players in the original post, which I think is about where I am.
Specifically I'd like to see the relationship between two of the trends named by the author: higher-ranked players tend to rely more on bingos and bingos are more likely with blanks. I have to guess that at a certain level of play the luck of the draw on blanks is not as important as the skill of the players, but it would be interesting to see.
I'd expect that to be a relatively small factor, and indeed hard to tease out from other influences on points-against (e.g., if you get more tiles then your opponent gets fewer). Still, it could be interesting ...
I admit it is a completely different game, though, because all players are allowed to try all combinations and placements of their letters before submitting their turn. There is no penalty for laying out your letters and trying to submit to check if they work, basically. So one can try all possible bingo combinations on their turn if they want.