Return of Patronage
news.kynosarges.org
news.kynosarges.org
The only question now is how long it takes to build up that kind of audience - can you can get that many people willing to pay? Quickly enough to succeed? Will new authors look at the likes of SMBC and assume that they can make a living, only to realise that their Patreon is barely scraping $50 a month? If it takes years of investment to make patronage work, they may give up before they get going.
It might mean that instead of just being a great artist, you have to be a great promoter too. (Kinda like being a successful academic nowadays also involves being a successful grant proposal writer.)
Maybe we'll start seeing the rise of patronage agents? People whose entire job is to manage the promotion of new talent in order to get to a sustainable patronage level. There already exist companies that provide Kickstarter services, so perhaps internet talent agents are just the next step.
It more-or-less removes the pain of paying for the patrons by making contributions small, automatic, and feel-good. You're a patron! You're supporting the cool, small artist that you tell your friends about! Your money is where your mouth is, so to speak.
Just like Kickstarter, the successful tactics "larger" stars like Pomplamoose, Walk Off The Earth, and SMBC use get co-opted by the little guys. They learn how to do self-promotion from people who are like them.
Direct monetization of fans means phenomenally fewer fans are needed to support a full-time artist. SMBC is making $8,700 per month, which is $104,000 per year! That's from a group of 3,300 fans. There are professional comedians who've been on Comedy Central who make less than that, even though their audience is 10x that size.
This is different from a classic up-sell strategy. Up-selling is offering everyone the same baseline, then either encouraging or goading people into paying for "value-adds." Instead, consider that your audience is heterogeneous in terms of what it wants, what it likes about you, which aspects of your content (or you) it values most, and what it considers those aspects to be worth. One size does not fit all. So sell more than one size.
[Note that this is not an inducement to cheat people. Don't try to pawn off the exact same content at different price points on different channels. If you're going to segment-and-address, you need to customize for each segment. Kickstarter campaign structures, for example, offer a decent framework by which to do this.]
It's grown slowly over the past year; I currently get $91 every time I draw a page of my comic, and made about $450 last month - with zero effort on my part beyond putting a few links to it here and there on my site, and talking about it on Twitter and my blog when I first set it up.
Sure, there are a million ways I could distribute my comics and get money for them. But every new channel I try to play with is time I'm not spending on the comic. Maintaining two channels (free on the website, publishing books via Kickstarter and selling them at various comic conventions) already takes up a lot of my energy that I'd rather be spending on drawing more pages.
(said comic is http://egypt.urnash.com/rita/, since I always get a few people asking where it is if I don't post a link to it when I mention it around here.)
My startup, Huzza - http://huzza.io - is doing just that. It's an app that lets you tip any song or artist in the world from your phone. We like to call it pay-as-you-love, and we think it's the future of music.
Tips empirically don't work and Patreon is (more than anything) a reaction to that. Its not perfect but IMO a huge step in the right direction.
Even if you try to go for a long tail by way of say Kickstarter, the people who buy your top-tiers are going to dominate your focus.
If you think this is going to lead to a status quo where the elites dominate our culture, you should probably leave off with more than an "exercise for the reader", because your point definitely isn't self-evident at all.
Especially if you think it's going to be worse than when media distribution and funding was centralized under TV, movie studios, radio, publishers, etc.