The whole article is based on an inefficient offer. The second offer is wrong by definition. The article should have been about
one game VS several games + infrastructure if needed
not
one game VS infrastructure + several games.
Games are not regular startups - they don't solve your everyday problems. Games are rather about experience. A small game that requires "not that big" investments might be much better experience-wise than a game which has "very much" money pumped in it.