Raytraced shadows are starting to become feasible.
Raytraced shadows are starting to become feasible.
William Bilodeau and Michael Songy discovered this technique in October 1998, and presented the technique at Creativity, a Creative Labs developer's conference, in 1999.[2] Sim Dietrich presented this technique at both GDC in March 1999, and at Creativity in late 1999.[3][4] A few months later, William Bilodeau and Michael Songy filed a US patent application for the technique the same year, US 6384822 , entitled "Method for rendering shadows using a shadow volume and a stencil buffer" issued in 2002. John Carmack of id Software independently discovered the algorithm in 2000 during the development of Doom 3.[5] Since he advertised the technique to the larger public, it is often referred to as Carmack's Reverse.
Math was excluded, as was computer code as a specific usage of mathematical logic.
But slowly patents on computer code made its way into patents, initially as code controlling mechanical or chemical processes.
Looks like some sort of volumetric ray marching approach acceleratred by a signed distance field. Does anyone know what it is?
Also small nitpick: you don't filter the shadow map, but the resulting shadow response.