How We Jumped 50 Places in the iPhone App Store - for Free
blog.gymfu.com
blog.gymfu.com
I hope the MacHeist bundle people can learn from this.
Sending pre-constructed tweets is more like network marketing (alienate and/or annoy friends) than word-of-mouth.
-- GymFu Jof
(Aside: Another thing that I can't check because I have no access to Itunes but a jump from say 1000-950 is not amazing neither is 700-650 so depending on where their app is placed and how many apps there are I don't know that this means anything.)
I could have sworn that was against app store terms. If not, it still feels kinda slimy.
Mostly importantly, it's been a really interesting experience in metrics, marketing, user feedback etc. Not an especially profitable one, but valuable in our understanding of how this sort of thing can work.
-- GymFu Jof
This probably falls in a grey area: if you compare it to game levels that are only activated after you achieve something, it's pretty similar in spirit. Now that I think about it, I think some games are borderline then…
It's free as in "didn't cost us money", rather than "didn't cost us anything".
Furthermore, this trial taught us a lot; the lessons and the feedback from the community have been priceless - well worth the time we put in.
-- GymFu Jof