I am really too stupid to get it. "Single language for a whole stack" is a pretty stupid Java-sque argument, a naive assumption that one single language is good for all kinds of tasks.
I am really too stupid to get it. "Single language for a whole stack" is a pretty stupid Java-sque argument, a naive assumption that one single language is good for all kinds of tasks.
Sharing code between client and server lets reduce duplication and use the same templating/rendering on both sides. Fits very well with complex single-page apps.
That said, I'm not sure there are that many apps that really need this vs. the tradeoffs you have to make going all-in on JS and the complexity this can bring.
I'm writing apps from the ground up using React and I've found the isomorphic bits take <10 lines of code as long as you design for it from the start.
As for blocking, it's something you deal with. Realistically speaking if you're doing CPU intensive tasks then Node is definitely the wrong solution. However, if you're doing tasks that are IO oriented then Node is fantastic.
Here's the answer:
Spawn $(nproc) more Node processes, use IPC if you need to.
Good luck seizing the theoretical performance gains one might see from threading (while not falling victim to diminishing returns related to context switching) in another comparable language.
For stateless web requests (solving the C10x problem), this is not inherently bad for most applications.
> which blocks the whole app if a single function blocks
This is behavior you'll see in many other languages.
Management of execution time is very prevalent in lower-level languages. The only languages not susceptible to this problem are high-level, preemption-capable, and possess some form of green threading/scheduler e.g. Erlang/Elixir.
IMO, if you need to rely on a scheduler to help ensure that blocking doesn't occur in a disruptive fashion, you're in no position to deride those who "began as a webdevs and knows nothing better."
> asynchronous call-back hells
This is a matter of taste, opinion, and necessity.
I personally hold the opinion that "callback hell" is a symptom of poor design, and properly managed callbacks are not unpleasant to work with (I may be subject to Stockholm Syndrome).
Also, try implementing an equivalent non-blocking webserver around an event loop in a lower-level language and let me know what non-callback strategies you come up with for the coalescence of asynchronous events.
As an aside, there are hundreds of different ways to improve or eliminate the composition of callbacks in JS: emulated coroutines via generators, C#-style implementations of async/await, promises, the list goes on.
> non-functional but GC'ed language
Which functional programming languages in common use aren't garbage collected? (again: in common use)
Which other common, productive, high-level programming languages (often tasked for C10K web servers) aren't garbage collected?
What does "non-functional but GC'ed" actually mean? What does the language's programming paradigm have to do with its memory management model in this context?
> I am really too stupid to get it
- People are productive and enjoy JavaScript. - Browsers, by and large, only run JavaScript code. - JavaScript on the server-side is a very capable, battle-tested building block for performant web software. - Admittedly: JavaScript is not a great language when compared to other modern programming languages. - Aforementioned opinionated gotchas aren't enough to dissuade communities from using JS.
If you have broken your code up into small enough modules and functions, and you know which tasks depend on other tasks, you will not have callback hell.
If you are unclear on the logic of your code, you can often make it work in a messy way with the "laundry list approach". This involves formulating a sequence of tasks that happens to work, without needing to understand the actual dependencies. Many synchronous languages facilitate a laundry list approach, as their inefficient blocking paradigm removes the need to formulate the laundry list as a sequence of nested callbacks. It's still messy code.
No. It's an indication that you're using a FOTM runtime environment. There's a reason why no production-ready runtime uses continous passing / callback models.
Or any of the other top-end (in requests/sec) webservers?
Hint: they aren't utilizing green threading and/or a scheduler.
Weak types: Check out Facebook Flow or TypeScript.
Global namespace: Not true with require/modules.
Ambiguous/unexpected behavior... please explain? You could use any number of libraries to add consistency there. It's incredibly easy to include a JSLint file in your repo and as a git hook to ensure consistent syntax usage. ES6 introduces lots of nice features for writing code, and is usable today with transpilers.
For frontend development, a lot of frameworks and libraries only work consistently with Javascript. I've looked at TypeScript for instance, and it indeed looks nice. But it has a bunch of edge cases with Angular and/or Backbone. You're just piling on complexity with these languages.
But you need to write your frontend SPA with JS. And the isomorphic part, if designed from the ground up adds almost no extra code. So, really it's almost free to render first with Node, if you're starting a fresh SPA. I don't see why you wouldn't want to do it.
And we can all agree the ES5 has some warts, so you may as well transpile. Whether it's ClojureScript, Coffee, Type, or anything else doesn't matter, I just think it's a problem solved. Webpack makes debugging them easy with sourcemaps and live-compilation. In fact you can get hot-reloading[1] in React. So your app re-compiles without reloading.
I'm happy with ES6 + Flow. It's all ES6 syntax anyway, works with all libraries, and is fast to write, good looking, and functional.
Given JS has first-class functions, and many libraries to follow functional patterns. You can write very stable code, with almost no chance of side effects within a given function/context.
I did, on the other hand, have to take over cobbled together jQuery, Backbone and Coffeescript applications.
Yahoo is writing a greenfield application, and they are avoiding exactly those problems by using React. So, literally your pain point is exactly what they are writing about avoiding, and yet you still comment on this article with the same anti-JS nonsense.
On require/modules, that's a freaking mess.
Ambiguous/unexpected behavior... nothing fixes it.
To make matters worse, there's always the promise of some magical library or tool that's going to fix your problems, until you discover that it sucks, or that it is unmaintained, or that it doesn't interoperate with another library and then you're back to search between thousands of pieces of crap that do the same thing.
I remember the days when people were having boners over CoffeeScript. Boy, that was a bad move.
How is it weak?
I don't find require/modules to be too much of a mess.. unless you are using a lot of really large tool-chains with deep dependencies... npm dedupe helps point out problems there.
Breaking your logic into idempotent functional components without side effects as separate files/modules reduces a lot of what can be considered ambiguous or unexpected.
If you work with a functional flow, avoiding OO in JS as much as prudent, you can get a lot done without nearly as much confusion.
For now co/generators/promises get you really far along. In the future await/async will take it farther.
JS ecosystem is confusing. See: https://news.ycombinator.com/item?id=7074307
Utilities should be a part of the language's "battery".
Ambiguous/Unexpected behaviour: I mean I can redirect you to the popular "Wat" talk. Moreover, isn't that the entire premise of "Javascript: The Good Parts" anyway?
Also, it compiles to CommonJS, which means it works well with both node and browserify.
Yes, we need a blessed, "batteries included" stack for JS made of components that play nicely together. Here is a nice list to get started with (IMO, ymmv)
1. TypeScript or Flow
2. React
3. Promises: bluebird, when or p-promise
4. Observables: rxjs or most (they play well with promises)
5. immutable-js for immutable data structures
6. lodash and/or Ramda.js
7. browserify1. Not a problem, though I don't use either, I tend to use very small modules (not necessarily via npm, but require'd in my own project, or outside modules)
2. React, and even the Yahoo flux tools are pretty nice. React by itself is less useful.
3. I'd go with es6-promise here, which complies with the spec. I wrote i-promise as a module to give an ES6 compatible promise library, or native as available.
4. Observables are pretty evil... the whole flux architecture is to avoid direct observations in favor of a unidirectional data flow.. but that's more opinion.
5. completely agreed... immutable data flows work to prevent side effects. Even if you don't use these libraries, avoiding side effects is a big thing.
6. Also agreed, though you can usually get the parts you want without the weird deep dependency chains in lodash.
7. Agreed here, though webpack is interesting, imho it breaks too much with node's approach to includes, and doesn't work as well with reusing code on the server-side (imho).
Other things to look into include csp, streams, events and the gulp build tool.
Or they can also be used in place of asynchronous lists (like "object streams"). I find them handy for various tasks :)
Regarding es6-promise, its too minimal for my taste, and missing my favorite feature (provided by bluebird. when and p-promise): long stack traces on (possibly) unhandled errors, which are quite invaluable on the server side when debugging longer chains of events. p-promise has the additional advantage of being a relatively small library which is pretty awesome :)
[1]: example: flux implemented with rxjs: https://github.com/fdecampredon/react-rxjs-todomvc
I actually have this entire stack running without observables currently, and my goal is to build a variety of applications using it to really sort out the best techniques with it, and then open source it as a platform.
As for #7. I use webpack and love it. It does work wonderfully server side as well, you just have a build step with webpack that strips out anything you don't want for the server, and then have your server run that built file. Not perfect, but works well. It also avoids any need for gulp.
If you're already at the point where you are utilizing compilation, why not implement a compiler-level async/await solution (probably based off of a loop + a state machine, a la regenerator).
Even so, lambdas, observables and some FP constructs such as map/reduce/filter/etc can potentially eliminate the need for imperative style code. There are also some semi-imperative solutions to certain problems that work okay [1]
Another advantage of functional code is that its easy to extend - adding a combinator that implements filtered (typed) catch for promises is a lot easier than implementing a language construct such as `catch (e if e.code == 404)` for generators.
var only = (predicate, handler) => e => {
if (predicate(e)) return handler(e) else throw e;
}
promise.catch(only(e => e.code == 404, e => {
handle...
}))
Here is another example (its a bit of an overkill though :)You assume all libraries in JS is mature, well-supported, and will be there in the next 4 years at least.
I echoed other comments: JS ecosystem is unstable and confusing at the moment.
Case and point: EmberJS. I have to use ember-cli, npm, bower, and broccoli. Some of them overlap.
As for blocking, if you are doing something that is blocking in your main event-loop, you're probably doing something wrong. Break it off into a req/res queue and let it flow.
Regarding call-back hell... you have next-generation tooling like co/koa as well as ES6 Promise patterns you can use. Not to mention the async library.
You can readily follow functional patterns in JS and Node... just because there is prototype based inheritance doesn't mean you need to use it, and most of the time, I don't.
Also, Node itself isn't really single-threaded... the main event loop is, which is where your JS code runs. The underlying platform calls are running against a thread pool.