Virtual reality Jobs at Apple
jobs.apple.com
jobs.apple.com
PS. I don't know why i got downvoted, but i let my boss know that i would do some side projects on a freelancer base 4 months ago... 2 Months later, i got an insane raise without asking (+ 40%)
This could be a similar situation :)
You also sent a signal that you aren't making enough money for your desired living standard and a good boss will make sure their employees have enough money so they don't have to worry about financial issues and can focus on the work.
Virtual Reality Jobs at Apple
Virtual reality jobs at Apple
https://english.stackexchange.com/questions/76479/where-can-...
https://en.wikipedia.org/wiki/Letter_case#Headings_and_publi...
> Yosemite Sends Spotlight, Safari Searches to Apple, Third Parties
But I got downvoted for complaining, so it's apparently pretty clear to others.
On HN, it's obvious that the titles are titles simply because of their location, so title case has no benefit.
But we lose a lot by using title case, because we can't distinguish between “slack” and “Slack,” “flow” and ”Flow,” “wave” and “Wave,” and “medium” and “Medium.”
New words are constantly being added to the list. Every day, many dictionary words are appropriated as new proper nouns, (today, I see that “Lobster” is now a proper noun), so when HN visitors read a headline in title case, they have to consider the possibility that every one of the capitalized words is a proper noun.
It's not hard to figure out. Tim Cook has been in the media saying (I paraphrase slightly) "wait 'til you see the things we're working on that no-one is talking about yet, tee hee". There are more or less exactly two possibilities here: either Apple has come up with a product of a whole new kind which no-one or almost no-one has thought of before, or it's trying to repeat its Macintosh/iPod/iPhone/iPad trick of taking a product category which people have been talking about and trying to make happen for years and actually releasing a successful, polished product which appeals to consumers. Now, the last time Apple released a genuinely novel product it was HyperCard and Ronald Reagan was president of the USA. (Or arguably it was the Newton, in 1993.)
I would argue however, that Apple, in stark contrast to Microsoft for instance, is in no way a gaming company. Game Center (which seems unpopular with dedicated gamers) is one of their few forays into the market. Text, photography, industrial design, general UI seems much more of a passion.
It is a muddy area though; Apple has frequently invited game designers on stage at keynotes.
Secondly, Apple is just launching the Apple Watch, despite the fact that the wearables market is not an easy fit for Apple's DNA and public image either. If Apple wants to keep making grand entries into personal-device categories (which evidently it does) then it just has to go where the remaining unentered categories are.
Replace all that C++ crap with Swift, and you have a great rapid game development platform.
As only a single result comes up (and that in the App category), I assume this is just a measure taken by Apple to cover it's bases in case VR takes off (though I'm not sure how iTunes for Occulus Rift is going to work).
But of course, Apple might have an entire hardware/software team poking at VR as we speak, and they're just one guy short.
I don't think Apple engages in that kind of speculative R&D. It's R&D is directly geared into product development (there are probably arguable edge cases). That's why it's R&D budget is so tiny compared to companies like Googe and Microsoft. I can't see them investing much in a huge, complex and poorly defined area like VR unless thay have some pretty specific ideas in mind.
Apple has lots of prototypes going on all the time, judging from their myriad patent applications, so this doesn't mean that much, in itself...
But, VR/AR seems the inevitable next step in miniaturization, as the display can be much smaller than a phone or watch etc. So I would be incredulous if Apple wasn't working seriously in this area.
The recruiters sure have a sense of humour.
Even John Carmack would be more pleased to develop for iOS instead of Android.