Grumpy Gamer – SCUMM Notes from the C64
grumpygamer.com
grumpygamer.com
I like the game dependency charts post.
http://grumpygamer.com/puzzle_dependency_charts
As someone pointed out in another post, he has a kickstarter for a "old school" adventure game. (Not affiliated. But backing!.)
For those too young to have encountered one, the 1000 was probably the most popular of a wave of mid-'80s PCs that could be described as "kinda sorta nearly almost IBM-compatible." Meaning that they offered software compatibility with MS-DOS and the original IBM PC, but with some slight differences, usually put in place in an attempt by the manufacturer to differentiate their product from IBM's.
In the case of the 1000, these features were mostly swiped from another IBM product, the ill-fated PCjr (see http://en.wikipedia.org/wiki/IBM_PCjr). So unlike the IBM PC, the Tandy 1000 included joystick ports, 16-color graphics (http://en.wikipedia.org/wiki/Tandy_Graphics_Adapter) and 3-voice sound.
This happened to make it an excellent machine to play PC games on for many years, as game developers who added Tandy support to their titles could offer a much enhanced presentation that wouldn't be matched by mainline IBM-compatible machines until EGA (http://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter) support became widespread.
My father bought the 1000 as a home business machine, but it didn't take long for me to discover its excellence as a game machine, and that in turn became the gateway drug that got me into programming. So I guess I owe Radio Shack something.
The one I recently bought on eBay is also a TX. It came complete with a 20 MB hardcard, Smartwatch clock chip, color monitor, under-monitor power station, dot matrix printer, print buffer, joysticks, and original software and manuals. Everything works perfectly (well, I haven't tried the printer yet).
Edit: Here's a picture of my "new" system running Monkey Island: http://imgur.com/zlWs3hK
Getting back to adventure games (albeit of poorer quality than Ron Gilbert's): Apparently the Tandy's success saved Sierra from some serious trouble, as they had primarily targeted the PCjr platform for the King's Quest series.
Still early games like Bard's Tale 1 played better on the Tandy 1000 than an IBM PC Clone with Monochrome/CGA and the PC Speaker beeping.
I had a friend with an IBM PCJr, had to do some work to get it over 512K by modifying some expansion packs, and the PCJr also had a cartridge slot.
I think the PCJr was aimed at home use to fight Commodore and Atari, then Apple entered with the Apple //c to enter the home market. Eventually Atari and Commodore won the home computer wars with cheaper systems that got upgraded ala cart. When the Atari ST and Commodore Amiga came out both Commodore and Atari had switched management but lost to Microsoft and Windows on PC Clones with VGA/SVGA and Adlib/Soundblaster cards. Windows 95/98 was the final nail in the coffin.
A flood of memories just returned from the days when I would play WC1 and MI1 on my sister's piano teacher's computer during her sessions.
"You are a pain in the backside, sir!"
"Your hemorrhoids are flaring up again, eh?"
I have not found any other games that have implemented the insult and comeback system as well as MI.
Better to start with, "I won't take your insolence sitting down!"