Monkey Island – Insult Swordfighting Game
int33h.com
int33h.com
(No affiliation, I'm a backer though.)
It came in a bundle with Monkey Island, Loom and Zak McKraken.
Zak McKraken and Maniac Mansion were the two I couldn't make any progress on!
Later adventures had better graphics/story/characters, but were more linear than MM.
Thanks to the parent for the kickstarter heads up: I will be backing as soon as I get home!
I think the bundle also included Indiana Jones: Fate of Atlantis. Sucker punches all day.
[1] http://www.ign.com/articles/2014/11/18/dave-grossman-joins-r...
The same goes for the ö in "hören".
Took me some time to realize I was just supposed to fight through different enemies to gather the right answers and use them on the later battles. And even so I was just trying to match keywords between sentences to realize what was answer to what.
Oh, how much fun one miss playing adventure games not speaking english.*
*(TWPFWP - Third World People, First World Problems).
For me there was also the additional challenge of growing up in an ex-Eastern Bloc country where you could find dodgy pirated copies of games more easily than the real thing.
So you'd end up in a situation where you're trying to beat a bootleg Legend of Kyrandia translated to Russian by looking up walkthroughs in English and somehow trying to match up both without knowing either language very well.
Those were the days.
And yes, as you've never played Monkey Island: You indeed have to learn the right answers by fighting multiple battles until you're 'trained' enough.
I surely lost some enjoyment by missing some of the puns at the time, but it's very satisfying being able to play them now, and understand them 100%.
I loved English classes at school, since I could basically NOT study, and still get good marks.
Origin and Lucasarts games were my real teachers :)
I do remember though that it had, some harder than usual(for a Lucas Arts game) puzzles, that I really enjoyed.
A common criticism of Card.
(found through Wikipedia)
The best lunch for a while.
I always thought that the insult fencing mechanic of Monkey Island games was fun and amusing, but it always felt like a gratuitously inserted grind to me, with the need to wander around the island to find new retorts. It would have been better to add new retorts to progress gates, such that the player is guaranteed to have them by the time he or she needs them.
If you prefer your jokes bluer and your graphics cruder, there is always the "insult beer pong" portion of the obligatory pirate subquest at http://www.kingdomofloathing.com/ .
No dice. :(
I miss my Amiga. :)