The Man Who Made Tetris
motherboard.vice.com
motherboard.vice.com
The thing that I think makes Tetris so great is its simplicity. I often measure the greatness of a game's design by postulating whether or not it could have existed on much earlier hardware.
Thus, Tetris could have run on an Atari 2600 because it's not a graphically intense game, and yet it is gameplay intense. Similar phenomenon can be seen with Dance Dance Revolution (Foot pads and music existed before the CD console era), Dwarf Fortress (ok, well, maybe not. It can choke a modern CPU), Angry Birds, Minecraft, Peggle, and all the MOBA's (which evolved from 10 years of older games that evolved this modern style). The soul of good game design is constrained resources.
We're living in the golden age of game design. It seems like the reason is because of an abundance of resources. Kids won't know the lengths older devs had to go through in order to get the most basic game ideas prototyped, and that's a great thing. It's never been easier to try out a new idea.
Everything old is new again.
You guys should watch this 4 part documentary about him and his early days, JUST amazing story:
Tetris - From Russia with Love
https://www.youtube.com/watch?v=NhwNTo_Yr3k
That music is so haunting at the start!
Nintendo wanted then an exclusivity deal for consoles and sent Henk Rogers to discuss the matter with the soviet (other people wanted to same thing at the same time).
This is described the documentary "Tetris - From Russia with Love" linked somewhere else in this comment thread.
The rest is history: Tetris became bundled with the Gameboy and that was hugely successful. That huge boom in popularity is certainly why many people erroneously refer to "The Original Tetris" as either the Gameboy or NES version instead of the Electronica60 one (here's some footage: https://www.youtube.com/watch?v=O0gAgQQHFcQ )