My impression of 'dumb' means stupid - to me the complexity involved in these cards raises them above dolls and the like.
It may have something to do with the American use of the word 'dumb'?
My impression of 'dumb' means stupid - to me the complexity involved in these cards raises them above dolls and the like.
It may have something to do with the American use of the word 'dumb'?
I guess that the appeal of Pokemon and similar dumb phenomena (somebody correct me if I'm wrong, I'm too old to have played any of these games myself and too young to have children who have) is twofold -- there's the "game" part and then there's the "collection" part. The "game" part is pretty "smart" as a game, and one could easily imagine a card game with a similar sort of game mechanic that could be bought for a few dollars. But it's the "collection" part of the game that makes it so addictive, expensive, insidious, and the source of much needless (and dumb) social anxiety among children.
When I was younger I played Magic. At first, I did okay. I had some decent cards and, with some luck, would win often enough. However, as the game evolved, better and better cards came out and if I wanted to have any success I needed to keep buying cards. So no matter how much strategy I came up with, I just didn't have the cards I needed (its possible that I was too young to really come up with good strategy, but given that most of the other people were about the same age, buying cards was probably my best chance at winning).
If this weren't the case, then the card manufacturers would not have a way to keep making money. I got into some other card games as well, and I remember one was particularly well balanced such that new cards weren't "better" than old ones. As I remember, the game didn't last long and was soon discontinued. Anecdotal, yes, but the key is that "game" and "collection" intertwine.
http://www.crunchgear.com/2009/10/02/avatar-augmented-realit...
I personally would love to see more than just a simple animation. Think strategic missions, a decision engine etc.
On the other hand, this might also take away a lot of imagination and storytelling aspect of these toys. All you needed for D&D was a good Dungeon Master and a couple of dices. :)
I think games like this encourage imagination as basically a prerequisite to play, whereas video games are almost the opposite.