Apple A8X’s GPU – GXA6850, Even Better Than I Thought
anandtech.com
anandtech.com
NVidia was raked over the coals in the GeForce FX era for running FP16 shaders because FP32 ran far slower (ATI was using FP24 which was a nice sweet-spot at the time)
I'd like to see more image quality comparisons for mobile GPUs like the Desktop Era, because there may be cheating involved in IQ department.
Also, in comparisons with the K1, keep in mind NVidia claims K1 is DirectX12 class, so some of the die space is being used for functionality not benched in GFXBench.
If the application uses mediump or lowp the GPU is free to run those computations at a lower precision.
https://developer.apple.com/library/ios/documentation/3DDraw...
(I'm not sure why people are voting it down, it is a legitimate point to want to see Apples-to-Apples benchmarks. GFXBench has a high-precision Render Quality bench, but it doesn't appear to have a high-precision framerate benchmark)