Building C Projects
nethack4.org
nethack4.org
I just prefer the term modules, as it was introduced by Mesa and CLU in the 70's.
Only languages based on C's primitive toolchain rely on basic separate compilation of translation units with textual includes for symbol definition.
Modular languages, that make use of better toolchains, couple the concept of separate compilation, with strong type checking across compilation boundaries and compiler managed metadata for the exported symbols.
Java packages are not that different from Go packages, in terms of CS concepts.
Except for the set of issues that are debated to death about Go, the language is quite modular in Mesa tradition.
Given Oberon's influence in Go's design[1], maybe you will find these books interesting,
From http://www.inf.ethz.ch/personal/wirth/ check "Algorithms and Data Structures", "Project Oberon", "Compiler Construction".
From http://ssw.jku.at/Research/Books/ check Object-Oriented Programming in Oberon-2.
Not sure I'll be able to use aimake, as it's not invented here ;-)
On a more serious note, it sounds a bit strange to claim this isn't built on other tools -- he uses various compilers and linkers, and other utilities for installation etc. Eg CMake might not be perfect, but at least I couldn't find any kind of rationale for why cmake or tup might not work perfectly fine for the purpose? Maybe I skimmed too quickly?
Download the source package and open it in NetBeans! For what I needed clicking build JUST WORKED. For my purposes it was a short trip to adding some new arg commands and modifying functionality, then building and packaging it back into a .deb ready to go. I'm not sure if this is still the case, but NetBeans was pretty fantastic for this just 2 years ago.
Also often certain headers need to be generated by the build system ("config.h.in" for version information, "export.h.in" for export macros).
At least for gcc, that is not quite correct. It also has a list of user directories.
The user list starts as a list containing only the current directory, but can be extended with command-line options. See https://gcc.gnu.org/onlinedocs/cpp/Search-Path.html
Not off to a great start :/
Um...that's true?
I assume you meant "language." You're of course correct, but if ever there were a language that deserved to be called "compiled," C is it. It truly was designed to be compiled, and who in their right mind would bother interpreting it?
And before you ask, no, people who debug C are rarely in their right minds. :)
Um... me?
#ifdefs?
aligment #pragmas?
#includes?
extern?
If you don't--which is integral to how C works--you've created a cool C-like language, but not C.
C is quite nearly just a high-level assembler with syntax sugar.
> if ever there were a language that deserved to be called "compiled," C is it.
I was only clarifying the other guy's comment, but I do appreciate the desire to be careful with the meaning of technical terms, lest they get diluted and become less useful.
> It truly was designed to be compiled, and who in their right mind would bother interpreting it?
Lots of people can (and do!) interpret C, or some subset, superset, or abstraction of C, for a great many purposes. Consider debuggers, IDEs, formal verification systems, build systems, security tools, etc.
https://www.softintegration.com/
> It truly was designed to be compiled
I'm not sure - what qualities of a language make it designed for compilation?
I'd say no high level abstractions, no need for a runtime keeping track of what you're doing (garbage collector, bound checks etc...)
The standard also describes a bunch of undefined/undetermined behaviours to let the compiler generate machine code as efficient as possible and without the need for a runtime (or as small a runtime as possible).
None of those things forbid an interpreted implementation but it makes less sense to leave those gotchas into the language if you don't have to talk to the CPU directly, it makes more sense to let the interpreter take care of the architecture-dependent details.
But pedants are going to be pedants.
That a language that compiled to good machine code was one of the main goals of the people who designed it. I was making a historical statement, not a qualitative one.
In some cases interpreting C can be faster and more convenient: http://www.chrisseaton.com/rubytruffle/cext/.
Another good example, is an old language, "BASIC", which a lot of people used the interpreted version, but, as early as 1987, I used a BASIC compiler which provided as much as a 100x increase in performance over the common interpreter that came with my system.
Python is another great example - lots of Python interpreters out there, but Cython lets you compile your python code to machine code.
> A disclaimer: this post focuses on how things typically work on modern consumer operating systems (especially Linux and Windows), rather than trying to cover all possible obscure systems. C doesn't have to work like this. It just normally does in practice.
Python: Interpreted language, right? Then what are all those .pyc files doing? You can say it's compiled into an interpreted form, but then JVM bytecode comes along, which is interpreted right up until you find an implementation that JITs. Or is it only compiled if you save the compiled form to disk, like you do with gcj?
Scheme: An interpreted language in Guile, a compiled language in Stalin?