Gravity visualized (2012) [video]
youtube.com
youtube.com
The unfortunate truth is that many subjects in physics, including general relativity, are impossible to visualize in the conventional sense. I learned GR from Kip Thorne at Caltech and wrote my Ph.D. dissertation on the dynamics of rotating (Kerr) black holes, and my intuition for the subject is still fuzzy and inchoate. The best you can do is have a cobbled-together half-picture that kind-of, sort-of works, some of the time. Human brains simply are not designed to understand, at a deep intuitive level, things like the geometry of four-dimensional pseudo-Riemannian manifolds.
I note that he says the demo is about GR, but then uses his rig and two handfuls of marbles to explain how almost all solar system orbits go in the same direction. (He doesn't need GR for that.) In this context, the rubber-sheet model is a very nice testbed for what is in effect a demonstration of stochastic initialization with positive or negative net angular momentum determining how it plays out.
I liked that a lot. It also hooks up with various strands of current research: use of numerical gravitational simulations, solar system dynamics at long time scales, and the surprising discovery of many exoplanets with retrograde motion relative to their host star.
If you'll grant that that is OK, you might have really lost it when he stuck the plastic strut underneath the sheet and said that was like dark energy!
So that makes me want to re-think his rig in a more granular way. It seems like one key question is: does the curvature you get with a mass in the 2d sheet have the same local properties as the curvature you get via GR in Minkowski space? Is this what is really driving the paths of objects in the simulation to be ellipses, hyperbolas, etc.? What is a notable example of some GR prediction that is NOT accounted for by his rig?
Reality is complicated and kids already know that. Its just that they're way better than adults at being comfortable with not knowing everything.
> Human brains simply are not designed to understand, at a deep intuitive level, things like the geometry of four-dimensional pseudo-Riemannian manifolds.
"Hey kids ! Lets get real.. you won't understand this stuff at a "deep intuitive level" but please choose physics as a career." - Doesn't sound motivational to me.
Whenever you offer up an analogy, you want to choose it carefully, and be sure to convey its limitations. The video didn't discuss its limitations (which is OK, it's just a video showing off a rig). So we're left to do it here. And trust me, learning GR with Kip Thorne (http://en.wikipedia.org/wiki/Kip_Thorne) makes the above commenter qualified to offer an opinion.
Yes, maybe if you're presenting at a conference or a lecture or something like that. Not if you want to get a bunch of kids motivated/interested in a topic. In the case of this video, the limitations can only be understood by people in that field. Sure, You can hand-wave a general clarification like "this isn't actually how it is, because <insert boring text that nobody will remember>" - which would be pointless (IMO) and convey no real information. Because the "real" information takes several years of academic training to understand and comprehend.
>And trust me, learning GR with Kip Thorne (http://en.wikipedia.org/wiki/Kip_Thorne) makes the above commenter qualified to offer an opinion.
Sorry but it changes nothing in my mind. If the OP had said "Hey I would have said it this way and guess what I've successfully used it to motivate X, Y and Z into taking up science" - I'd have been way more impressed and given the "above comment the respect it deserves".
The only way I've been able to reconcile this in my mind is to think that this is a visualization of gravity warping spacetime in a 2D universe, and that is why the masses are stuck to the surface, but I've never seen that said in any of the explanations.
Am I right in thinking about it that way?
Yes, that is correct. The sheet models a 2D universe, so objects are not allowed to "leave" the sheet, just like the Earth can't leave the three spatial dimensions it inhabits in the real universe.
For the same reason, an object on the sheet universe can't see (or even imagine) the concept that its sheet is bending. After all, the sheet is bending in a dimension that it cannot know about.
The analogy breaks down when you try to think where the force pulling the object down the bent spandex comes from. The objects on the sheet get pulled down a bend because of the Earth's gravity, but in the actual universe there's no 4D Earth that's pulling objects down a 3D slope.
What is pulling it then?
E.g. a lot of big words that many repeat but few are supposed to understand (and even those, not that good).
This link explains it better than I did: http://www.thenakedscientists.com/forum/index.php?topic=3887...
I think it helps in addition to the 2D curving sheet illustration by imagining 3D space with "liquid-density." In an empty system, the space liquid-density is uniform and an object with certain inertia just moves straight ahead. When another object B is placed near object A, object B's mass alters the space-density near it to be thinner. Object A moving pass object B will slip toward B because the space near it is thinner. The closer A to B, the thinner space gets and the faster it slips. There is no force involved. It's just objects slipping toward the thinnest density region. The "thinning" of space is mass warping spacetime, which is what we called gravity.
As far as I can tell, this video gives a far better intuitive insight:
A better way of thinking about it might be to think of space as a 3d grid of springs. Matter pulls in the nearest springs, but this cause other springs in the grid to stretch out, creating tension.
Think of a relaxed spring stretched between two points. If you pull in just one part of the spring, the other side goes under tension.
/\/\/\/\/\ (a relaxed spring)
|||/-\_/-\ (a spring with the left parts of the coil pulled in, the right side is stretched out and thus under tension)
If you have two objects with mass in this "space" the "springs" between them act kind of like springs under tension. A simple model would be two weights on a table connected by a spring. If you pull them away from each other, the tension causes them to want to move towards each other. In the 3d grid of springs the same is true. x - a mass
/-\_/-\_/|||x|||/-\_/-\_/ - a mass in space, notice space is pulled in around the mass, putting the rest of space in tension
x|||/-\_/-\_/|||x - two masses in space, notice space is pulled in around both masses, putting the space in between in tension
Nature wants to move towards an equilibrium, but it can't relax the springs around the mass, so to make this happen, the masses are pulled towards each other to remove the energy in the intervening space. x|||/-\_/\_/|||x - starting to pull
x|||/-\/\_/|||x - more
x|||/-\/\|||x - more
x|||/\/|||x - more
and so onexcept there's no physical spring in between, so while in the analogy, you'd finish with x||||||x, in the real world, the masses can keep moving towards each other and you end up with
x||||||x
x|||x - more
xx - the final resting state
We call this spring energy "potential energy" in physics, but it's caused by mass's necessary warping of space-time.I think this is easier and more intuitive to visualize in true 3d. The warped 2d fabric is very hard to visualize in 3d and the way it functions (an outside force of gravity pulls objects down the slope towards the notional masses) isn't quite accurate.
So the next question is why in GR, the two mass objects gravitated each other. It is because in GR, object follows the geodesics (i.e. straight line, shortest path) in space-time. So imagine, if there is only 1 object, it will follow the geodesics of spacetime with space coordinates being constant and time coordinate is changing with a constant rate.
However, if another object is placed near it, it will bend the space time surrounding it. So now, the geodesic is not "straight" anymore. The new geodesic will include changes in the space coordinates ( object moving nearer to each other).
So there is actually no pull force of gravity, it justs that the spacetime is curved thus the "straight line" now appears "curved" in our perspective.
* it causes the marbles to warp the sheet
* it causes the marbles to move in a direction that approximates how an object in spacetime will take the shortest routes between two points, taking into account curvature.
The limitations are: * it's 2d
* the marbles lose energy to friction with the sheet
* the marbles lose energy to the elasticity of the sheet
So the exact orbital paths aren't accurate since they're losing energy. The warped sheet sets up a situation in which the marble's behavior of seeking the lowest energy position (downward) happens to emulate the behavior of objects in space seeking to travel the shortest distance between two points.