Jesting aside...
In part, I suspect that's why the OP has "a hard time believing [they] could get $29.95 for what [they] have currently produced" — unfortunately, since the race-to-the-bottom that occurred, mostly due to the app stores (and Steam), etc., the $30-for-a-non-AAA-game market has pretty much become history.
Now, even indie-devs who are experienced games-programmers are having to put out what amounts to weeks/months (or even years) of work, for just a buck or two, or, indeed, for free, and/or have to rely on IAP (in-app purchases) or adverts to generate any revenue in return.
There are few ways round this (such as getting 'Featured' / on front page of app-store, or getting a lucky viral hit), but as such, it's made Indie games high-risk low-return in most cases — a fact which is hurting a lot of decent, seasoned Indie devs / dev-shops.
Wish I had something more helpful to say... but apps/games have pretty much tanked to the bottom price-wise — and that's without even really considering how saturated most categories in the app-stores now are (because 'anyone can write an app' nowadays), and that 'discovery' in all the app stores just totally sucks (and, furthermore, in Apple's app store, many titles can't even be reached by searching their actual name! But I digress)
Disclosure: I'm no longer a games dev (but was for about a decade), though I still have partial involvement in that industry.
[Edit: but I certainly wish the OP good luck in their endeavour!]