Ask HN: CoffeeScript or ClojureScript for writing a game in JS?
As a side project I'm planning to write a simple game in javascript, and why not learn something new?
I suspect particularly that ClojureScript (which would otherwise be my choice), with its use of persistent/immutable types and collections, might burden the GC quite heavily for a game.
CoffeeScript, IMO, offers so little over JS that it's not really worth the trouble.
IcedCoffeeScript, on the other hand, does introduce a few new interesting features: http://maxtaco.github.io/coffee-script/
It's still technically sugar, but it changes the way you think about and write code.