So, he may be wrong about what makes this happen, in essence he's probably correct. In the time frame he outlined, I expect both Ray Tracing and Radiosity solutions on both hardware and software to match and possibly exceed what he has outlined in terms of capability.
You can massively parallelize rendering a movie in advance because you can do each frame on its own CPU. Rendering in real-time is much less easy to extract this kind of parallelism from, particularly if you have hard real time constraints.
If we can make higher pressure capable small pipes we could run then all faster. I bet there's billions being invested in solving this problem, but that doesn't mean it's solvable.