How Palmer Luckey Created Oculus Rift
smithsonianmag.com
smithsonianmag.com
Researchers have been making VR goggles for decades. Give them at least a tiny bit of credit for figuring a few things out.
Competition and individuality is good, but this culture is so deep into narcissism and cult of personality. Quite a lot of exceptional work is being dismissed or ignored just because it isn't uber-popular. And there is an enormous amount of duplication of effort.
We need to do a better job of structuring things to emphasize not only freedom and diversity of ideas but also collaboration.
I have nothing against Facebook. But would you have respected Zuck as much if he'd sold Facebook to Yahoo?
Either way, Facebook controls the industry now, and there are few industries that have grown to their full potential under the stewardship of a company that acquired the primary creator. Take automobiles, for example. Ford started his own company. He didn't start his own company and then sell it. Automobiles would certainly have done well even if he had, since transportation is a fundamental technology, but VR goggles aren't. How long will their development be delayed because Oculus no longer feels the pressure of getting their company off the ground? People keep talking like "they now have the resources they need to make Oculus great," but if history is any indication, having excessive resources tends to produce excessive failure, not success. For example, companies that take huge investment rounds usually fail to deliver something of value to customers. Maybe Oculus is in the same position. After all, if they don't deliver something people want, then there's no downside anymore for Oculus. They've already been bought by Facebook. They could fail to do anything from this point forward and it would no longer matter to them (except emotionally).
Breathless hero worship is a little over the top, considering the outcome. Let's wait and see what actually happens.
Woz and Jobs surrendered their company too. Woz became disillusioned and Jobs got fired. They still managed to do a lot of important work during that time, including creating the PC industry.
> Facebook controls the industry now...
Oculus may be the leading player, but they're just one company making products. Other companies can make products too.
> Automobiles would certainly have done well even if he had, since transportation is a fundamental technology, but VR goggles aren't.
There's nothing fundamental about cars. There were other means of transportation. But VR is just as inevitable as cars were. When people what they could have, they'll demand it, just like they did with cars.
> How long will their development be delayed because Oculus no longer feels the pressure of getting their company off the ground?
John Carmack's work ethic is famous. He doesn't screw around and everyone else has to keep up with him. None of these guys is motivated by money, which means they've got a good shot.
> Let's wait and see what actually happens.
The VR industry is on a rocket ship trajectory and these guys launched it by shipping real products. That's already happened. Of course it's true that the hard work and fun of VR has only begun.
I do think that there is a possibility here to push computer tools to their next evolutionary step, much like what the GUI did in its day, allowing entirely new classes of applications to emerge.
Oculus could enable new tools that we can barely imagine today, much like Final Cut or Photoshop would have been hard to imagine in 1970. Being able to visualize simulations and other visual explanations in a way that is so close to our real world is potentially a game changer for machine assisted work.
But they sold the company to a megacorp with a terribly uninteresting product, and a CEO who believes that "anyone over 30 is useless". So maybe this vision won't happen just yet, and instead we'll get social-gamified-"ready player one" VR bullcrap.
A big problem is that VR has the same problem as gaming - moving and shooting works great, but try to manipulate anything and it sucks. Early thinking about VR was that it might be easier and more intuitive to do design work in VR than on a 2D screen. Autodesk did some work on this. Design in VR is like drawing while wearing mittens. No good.
Notice that the Oculus Rift crowd totally ignores the input side. The first generation of VR was "gloves and goggles". Now it's just goggles.
This may be the biggest dud since 3D TV.
https://en.wikipedia.org/wiki/Power_Glove
The Power Glove was a relatively decent input device. But the game machines of 1989 had no hope of displaying a virtual world in which it was useful.Now if the "Clang" game kickstarter, which was fully funded years ago at $500K and produced zero, had produced something, there would at least be a game for this thing.
https://www.kickstarter.com/projects/260688528/clangBefore his help, I'm not sure it was more than an interesting demo of technologies we'd seen before.
And when Oculus started a ton of Valve IP was handed over to them...
Here are the the first couple of links that showed up in my google search: http://www.eurogamer.net/articles/2014-01-17-valve-has-no-vr... http://www.reddit.com/r/oculus/comments/2ewj4a/oculus_and_va...
FWIW I have had a demo Valve's R&D headset and it is amazing!