Sun's Star7: Touchscreen Tablet of 1992
wired.com
wired.com
http://www.guidebookgallery.org/books/thepowerofpenpoint/cha...
http://en.wikipedia.org/wiki/GO_Corp.
http://www.amazon.com/Startup-A-Silicon-Valley-Adventure/dp/...
The SGI guys had a similar experience when Nintendo bulk produced the N64 and sold it for $200. It was most of a $5000 workstation with better graphics hardware!
No doubt. Remember that the base model of a SS10 had a 0.033 GHz CPU. A raspberry pi would run circles around it.
That's not even counting a modern GPU. A SPARCstation would usually be equipped with a dumb framebuffer like a CG3 card.
Computers these days are _FAST_
I/O: * SS10 -- Fast SCSI: 80 Mbit/sec theoretical max * Rpi -- USB2 480 Mbit/sec. Now there are certainly complaints about poor USB performance, but it's not so bad that the SS10 would beat it
Cache: * SS10 -- 32K in the base model (although later ones had more) * Rpi -- 256K
RAM: * SS10 -- depends on configuration; most machines of the era tended to have 32MB or so. I actually had an SS10 with an exotic 128MB, but half of the ram was actually on an SBus card. * Rpi -- 256MB in the lowest configuration you can buy. True, that is shared with the GPU whereas the SS10's CG3 card had its own memory if I remember right.
You are correct that the Rpi is bus and I/O crippled compared to most modern hardware. That's why I chose it as an example: even the cheapest hardware you can buy today is so much faster than a SS10. It's really astounding to think about.
> I/O: * SS10 -- Fast SCSI: 80 Mbit/sec theoretical max
> * Rpi -- USB2 480 Mbit/sec. Now there are certainly
> complaints about poor USB performance, but it's not
> so bad that the SS10 would beat it
The SBus[1] is slower than High Speed USB[2], and yet the amount of code it takes to get 1 megabyte of data from a USB peripheral into the memory of a CPU is greater. USB is polled, the Host Controller has to continually check to see if there is something out there, SBus is not allowing it to initiate transfers from the peripheral. Further things like key presses compete with network packets for attention from the root HUB. While transactions on the Sbus(es) can happen in parallel.Then there is the SDIO interface for the RPi's flash disk, which also competes with USB for I/O cycles on the ARM AHB bus. So at the end of the day some things are really faster (like graphics) and some things slower (like I/O), and the whole package feels remarkably similar. Can't argue on the price though, you still can't get a working SS10 for $35 as far as I can find.
[1] SBus specification -- http://bitsavers.informatik.uni-stuttgart.de/pdf/sun/sparc/8...
[2] My go to USB spec site -- http://www.beyondlogic.org/usbnutshell/usb1.shtml
[3] Summarized SS10 information -- http://www.obsolyte.com/sun_ss10/
[4] Gateway to the simplified SDIO specs -- https://www.sdcard.org/developers/overview/sdio/sdio_spec/
80 MBit/sec SCSI is 8 bits wide, with pretty good utilization (depends on the drive), so it's going to do pretty well in comparison. I don't know if 1992-era drives could do (say) 100 MBytes/sec, maybe on the outer rims?
No, I converted both of the speeds to MBit to make them easier to compare. The SCSI on a SS10 was 10MB/sec, so 80Mb/sec.
The bus utilization on SCSI was high, and the USB2 on a Rpi is slow but not nearly enough to make up for a 6x gap in raw bus speed.
CPU - Indy: R4400SC, 16 kb L1, 1MB L2
CPU - N64: R4300i derivative embedded chip, 32 kB L1, no L2, half bus width
RAM - Indy: 16, 32, or 64 MB of RAM, plus dedicated framebuffer
RAM - N64: 4 MB of RAM (this was potentially half the cost of the system!)
Graphics - Indy: "Newport" graphics -- 1280x1024, 8 or 24 bit color, full, dedicated framebuffer
Graphics - N64: 320x240, 8, 16, or 24 bit color. typically dedicated 1/4 of system RAM to framebuffer
Storage - Indy: SCSI hard drive + SCSI magneto-optical removable
Storage - N64: not a damn thing
I/O - Indy: ethernet, ISDN, high speed serial
I/O - N64: nothing
Maybe both techniques were inevitable at that stage of the general public training to technology. Both were abandoned a few years later when Windows 95 and then the web made the PC really mainstream. Their language was totally different and we all got used to it quickly.
The noise while drawing around the room (and outside) was horrid. Nails on chalkboard type horrid. I'd have thought the visual movement was enough to convey the idea that you were navigating. But testing again I guess.