Played this at the XOXO festival. Very fun.
The path to victory mentioned in the article is the 'Snail' approach, a sort of tug-of-war at the bottom of the screen. The other two are 'Economic' (bring 10 power-ups back to home 1st) and 'Military' (kill the other queen in Joust-style flying-combat 3 times).
Lots of surprises and shifts because of those varying paths. Lots of frantic team communication as you both adapt to the other team, and bring new players up to speed.
You might be able to bootstrap similar games, in public places, with a giant projection screen and the 10 (or more) players using their handheld devices as controls.