64-bit Android L developer preview
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plus.google.com
Anyone else seeing this?
Edit: Found it - https://code.google.com/p/chromium/issues/detail?id=357473 - carry on.
And to the other comment (from a different user, though I am responding here while on the topic of x86) claiming that Intel support doesn't matter -- it very much matters. Already there are a large number of deployed x86 devices (even ones that people don't realize are x86, like the Dell Venue 7), and Broadwell will only accelerate that. Supporting multiple platforms is awesome.
Which other comment, I never said it doesn't matter.
Heck, even native ARM lib stuff is supposed to run fine, but slow, due to some some special libhoudini translation layer Intel made to handle it.
And that's for JIT codegen, the interpreter will obviously run just fine on every architecture.
MIPS becamse first-class supported in KitKat, by the way.
Released this week, if it follows is predecessor it will quietly sell a million units in the UK and never even register on the radar of most Android tech blogs.
* a big supermarket chain in UK & Europe, which also tried to venture farther east.
Intel has given up on TV's a long time ago - around the time it forced Logitech to launch the first Google TV for $300 because Atom was like $90 a piece, as a component (probably making for about 50 percent of its BOM).
This is just an emulator image so you can test compatibility with 64-bit targets.
HTC has also just launched not one, but two, 64-bit devices: Desire 510 and Desire 820, with Snapdragon 410 and 615 - both based on Cortex A53 (ARMv8).
So the question is, why is Google so slow with 64-bit ARM support, when 64-bit ARM Android devices are already shipping?
I haven't had a single problem with it, I've been using it for months and love it.
> Worst of all, there are no frequent updates (if any), no autoupdate either.
Is a little odd. Didn't you install the L developer preview by manually downloading the ROM from here: https://developer.android.com/preview/setup-sdk.html and then flashing it yourself? Then you're strangely shocked there isn't a consumer-orientated auto-updater?
I can absolutely see that criticism if the auto-updater didn't exist, wasn't working, or there were no updates upon the retail release of L. For a developer preview you personally installed knowing full well it was a developer preview that criticism is hard to take at all seriously.
Google never promised updates, never promised stability, it's not a beta, it's not a GM, it's not even alpha. It's simply a preview. You get what they say you get. Don't set iOS's standards on Android, they're completely different products, with completely different cultures, release cycles, everything.
There are a lot of products, Google and otherwise, that go straight to release without any prereleases. If anything Android has has a very strict record of that, so I think your expectations of much more from them on such a large release like L is simply unfounded.
It's more the terrible quality of your posting. You've been given reasonable answers but instead you respond with demands you have no position to be making.
On what hardware? I did not notice a difference on my Moto X. My Moto X is in repair now and in the meanwhile I have been using a Moto G. On that, I definitely notice a difference - app starting and multitasking is a whole lot faster with ART.
Your approach sounds like a crappy manager who insists that because you sent something to QA, that means it's shippable RIGHT NOW LET'S GO ALREADY THE SHAREHOLDERS ARE DEMANDING IT