How to double your app's downloads with keyword optimization
blog.discofingers.com
blog.discofingers.com
Is there any way to get this information (competitor's keywords, keyword app usage, and popularity) without paying $78/month? How do "Sensor Tower" get it?
I have no connection to SensorTower, other than a couple of mails I have sent to them, to suggest features and improvements.
However, SensorTower has been the core of our optimisation strategies, so it's just how I had to write this article.
I do think they are to expensive, yes, but I use them since I know that they work. Appcodes is cheaper, only 15 USD per month, but I haven't tried them in a while. However the found is commenting this thread.
Maybe he has something to add about their new upgrade?
Wish someone from AppAnnie/SearchMan/MobileDevHQ would join the discussion to.
I am not sure, but I don't think so, for the same reason as you.
However, I have heard your overall ratings (and I suspect comments too) will affect your rankings for keywords in general. One of the best way of climbing the keyword ranks is by getting great ratings.
Here's a summary of what I found out: http://www.slideshare.net/kolinko/new-rules-in-app-store-sea...
Basically - neither downloads, nor ratings, nor description counts.
I've also seen apps that have few downloads, few rankings and lousy reviews, but get positioned higher than competitors that are more popular and have better rankings. Although popularity seems to have some influence.
What I'm telling people is to see if they rank high. If they do - keep the words/phrases. If they don't - forget them, and look for some other ones.
http://blog.sensortower.com/blog/2014/09/07/why-162727-apps-...
Of course, some of these things (like # of ratings, how long ago the app was released, etc) are likely correlated with other factors that are more difficult to measure in the app store.
Anyway in most cases you can start with buggy SensorTower to find out what keywords will bring you more relevant traffic at lower competition. After than just keep tracking things with a free AppAnnie ASO tool.
However, the approach isn't totally unscalable, as you can work your way up to targeting more and more trafficked keywords as your app grows.
An exptremely important part of ASO is to keep on doing it every time you update your app.
But a lot developers just ignore ASO, which opens up possibilities for those who take it seriously.
[1] http://www.androidb.com/2014/07/10-tools-to-help-with-google...
what I mostly need when doing ASO is:
1. Traffic estimation 2. A fast way of researching competition for a specific keyword
SensorTower gives us both and results from updates suggests that there are a connection between their estimations and true life.
How do you experience AppAnnie/MobileDevHQ traffic estimation tools?
We've got competitor tracking, support for other languages and data export (downloading csv with the search phrases+results). We also support the pre-launch analysis :) There's also an AppStore prediction tool that is quite unique compared to the competition ( http://techcrunch.com/2012/03/12/appcod-es-launches-app-stor... )
This of course depends wether or not you manage to keep the keywords highly relevant. And the technique I am describing usually forces people to be more specific and add more relevant keywords. (Rather than what most app developers do, which is adding generic words like "fun,game,kids,book,music").
Thanks for all comments, if anybody need some tips / advice regarding their own App Store Optimisation, feel free to contact me at:
per@discofingers.com
If you have an exact match (i.e. "music maker") between search and title, you chances of ranking high increases significantly.
Also tried Appcod.es for a while, but the seemed to stop improving their service.
Anybody else who knows other potential good tools for keyword optimisation?
As for adding new features: anything specific you were missing?
However, what made me not return was your paywall, which is placed right after the login. In other words, I could do anything without paying.
Given all the free tools out there, this approach made me skeptical.
I am not an expert on SaaS, but I suspect it would be better to give people some kind of freemium option.
- http://www.tylernichols.com/web-development/i-am-done-with-t... - http://blog.rapportive.com/is-freemium-right-for-you
When building AppCodes I decided to sacrifice the learning curve for the ease of use once the tool is understood.
This kinds of products don't work well when published with freemimum plans - people don't try to understand the product, skip the tutorials, sign up for free, spend 5 seconds evaluating the tool, and unless the learning curve is very calm - leave.
What I prefer is for people to take a while and make sure they understand the ASO process ( http://www.slideshare.net/kolinko/appcodes-app-store-marketi... ), and then - once signed up, to spend a while learning the tool. The expectation is that the ones that go through this will get a better experience afterwards. The ones that won't - there's a no-questions asked refund :)
Another thing with freemium is that it works best with products that people use consistently for months and years. While this might be the case for web SEO or for app sales tracking, in case of App Store SEO it really isn't. You want to spend 3-5 months setting up your position, and once it's all set and you can forget about it.
If I was running a freemium service, I'd have to find some tricks to keep bringing people back. I'd also be more inclined to gear the service towards the app developers with more than one app - because only those devs would bring in the profit.
I don't track our competition too closely, but the last time I checked, that was what they were doing. Publishing charts of your position, and sending you e-mails of your daily rankings (even though rankings in the app store rarely ever change), and moving towards Enterprise customers. They also tend to deliver an interface that's easy to learn, but not that effective really (e.g. they don't bother distinguishing between iTunes keywords, and App Store search phrases). At least that was the case with the ones I checked...
If you disagree, I'd greatly appreciate a reply :)
The thing is though, when I don't even get to see the interface before I pay, I would really need a lot of good reviews from friends before I sign up.
You should clean up your front page to, it's a but messy. Don't mean to be rude it's just my honest opinion.
Love your Slideshows by the way! :)
As for seeing the interface - did you see the demo? ( http://www.appcodes.com/demologin/ ). Not trying to make a sale here, just curious.
Thanks for the feedback regarding the front page. Can you be a bit more specific here? What seems too messy for you? (btw. e-mail support@appcodes.com if you'd like a free account as a "thank you")
Do you think it looks interesting?
In hindsight, we probably should have published this article after release... Didn't even dream of getting on the front page of HN.
In general, you should localize both keywords and screenshots (and maybe even title, but that depends) for the following languages:
- Spanish - Portuguese - French - Italian - Russian
We also do it for Chinise and Japanese.
The key here is to find translators who understand the game, which can be difficult if you are talking to traditional translation agencies. I find that some people on Odesk and Elance with marketing and translation experience do a great do at this. And they are quite affordable :)
In other words: if you have spanish words in your keyword list, Apple will consider them in the U.S. search.