Nobody Knows What Running Looks Like
theatlantic.com
theatlantic.com
There may very well be unique difficulties with running too, but I'd argue that what we are terrible at is replicating and identifying 3D scenes from 2D in general (and vice versa), to the point where it takes a great deal of attention to detail to create 2D representation of 3D that most people can easily relate to.
My goto example is Lego. Lego gets usually gets it right in their build instructions. Most of their competitors don't. Find some build instructions from any of the second-tier brand of building blocks, and it's often _far_ harder to relate the depictions in the instruction booklets to the in-progress models even if the sets are simple.
Part of this is probably that most people are really bad at actually watching mundane stuff with sufficient focus, even when drawing it right then and there, and instead tends to draw (usually inaccurate-but-good-enough) abstractions, and it's not surprising people get this wrong.
Another example of what people often get wrong which is trivial to get "right" if you actually look: Draw a sunset over water, with the sun still above the horizon, with the suns reflections. This is a thing we've almost all seen lots of times - at least in pictures. Yet people often gets the reflections entirely wrong (compare a google image search for sunset photos vs. sunset drawings; on the other hand the paintings mostly get it right) even though this is down to recognising and remembering a trivial geometric layout.
Running is awkward pose, as half the body seems to be rotated the other way always. But in a art, it is preferable to have subject moving one certain way.
So it is only natural to pose people like this, if you are uncertain how they are in real life or it does not matter. Because it is way more aesthetically and understandable for the viewer. In creek example, you could show persons genitals and upper muscular body, not only one of them.
Compare this to the portrayal of guns in film for instance, or the sound in space. The survival of the erroneous portrayals in both the case of painting and film probably have very similar explanations.
Or something to that extent. I don't know why that stuck in my mind to this day, probably because at the time I was the exact opposite of such a person.
Also, I just tried the "mimic a static part of running" and I figured out why I got it wrong, despite having just run 5km this morning. My left foot was forward and so was my left arm. BUT, when I played out the motion to its end I figured out why - my back foot was about to swing forward and my front arm was about to swing backwards. So it was actually correct even though it might seem wrong upon casual inspection.
also the french figure looks like he's doing something weird with a stick, and only the center, standing figure on the new yorker cover is "homolateral", which I think adds to the intended effect.
one could say it appears that "Rose Eveleth" enjoys writing more than critical research.
Now I may still create a poor representation of a running person but that's due to my artistic ability, not my internal representation of running.
He said it's true of humans too. If someone walks toward you the way these artists depicted, he's ready to fight. If he's mouthing off but walking normally, you're probably safe.
I have no scientific references to back any of this up so take it for what it's worth. The instructor was someone who tracks down a lot of lost people and fugitives for law enforcement, along with teaching survival classes.
(And this was walking, not running. He didn't claim anyone would run this way.)
If someone glared at me across a rowdy bar, then walked towards me with a matched arm/leg gait, I would be rather more likely to burst out laughing than feel threatened.
I personally have no trouble noticing when this is wrong in drawings -- recently I saw that the RyanAir instructions on how to exit an aircraft get this wrong in a few places! -- but that's perhaps because when I was a child my siblings and I actually talked about this problem. E.g., if my little sister made this error in a drawing, my brother or I would point it out (not too unkindly, I hope) and demonstrate exactly what it looks like in real life to walk/run that way. I also remember just breaking into this kind of matched run spontaneously just to get a laugh. People who have never seen it before recognize instantly that something is dreadfully wrong, but it can take them a moment to figure out what's awry.
It's honestly hilarious to watch someone run this way -- I highly recommend trying it for entertainment purposes.
There's one exceptional circumstance when this is the natural gait: if you have a child sitting on each of your feet, and you are walking while dragging them along. THEN you need the extra lurch to help you keep moving.
It's not so much walking across the entire bar, as taking the last few steps leading up to hitting you.
http://chinesemartialstudies.files.wordpress.com/2013/07/bru...
https://www.balazsboxing.com/thegym/boxingbasics_stance.htm
If you want to move in that posture, you either have to shuffle sideways, or alternate sides as you move.
update: searching for "running cartoon" the number of wrong poses increases significantly(I guess unsurprisingly)
[1] https://www.google.com/search?q=running+painting&tbm=isch [2] https://www.google.com/search?q=running+cartoon&tbm=isch
Not thrilled with the drawing guides either. All I can tell you is I never draw from a picture and I never make this error. Nor it seems to most of the people on google images.
edit - I would love for someone to point me out a sunlit painting with the moon visible that predates the 20th century, I haven't yet found one, though my search has not been exhaustive.
What about (and this took quite a bit of searching) Van Gogh's "Cypresses" (http://www.metmuseum.org/toah/works-of-art/49.30 1889)? "Road with Cypresses" (http://www.wikiart.org/en/vincent-van-gogh/road-with-cypress... 1890) has both the sun and the moon in the sky.
Alas, internet search technology doesn't yet handle "pre-20th century paintings showing a daylight moon."
"Nobody" is a strong word though. I guess most artists nowadays get it right. At least people in animations/computer games.
Correct pose: http://www.angryanimator.com/tut/pic/002_walkcycle/wlk08.gif
Right leg forward, right arm forward. Left leg forward, left arm forward
A stick figure running does not have an identifiable left or right side...
The director of the scene Takeshi Koike said the following: "When I first read the story, one thing that really excited me and that I thought could add something that no one else could do, was the running in the sprint. I thought I could draw that in a unique way."
[0] Synopsis: http://youtu.be/rYBcz9B6D20?t=2m36s
For you and for anyone else who would like to read a really deep, interesting book about how visual art has developed over the history of humankind (and about many other issues), I recommend The Nature of Paleolithic Art[1] by R. Dale Guthrie, a book I enjoyed reading several years ago. Guthrie is a field biologist and very competent visual artist who specializes in Pleistocene megafauna like mammoths. He went to most of the oldest sites of surviving cave art and personally looked at ancient drawings on site as he studied examples of early art for his book. He devotes pages of thoughtful discussion to what early human drawings show and what drawing problems early artists encountered. He specifically mentions the problem of drawing running human beings and running four-legged animals.
[1] http://www.amazon.com/The-Nature-Paleolithic-Dale-Guthrie/dp...
The Utamuro doesn't look wrong, though. Just looks like the guy is pushing her along and looking backward.