There absolutely is. You can just not play. Video games aren't an essential commodity; they are a luxury.
Just because I need to edit a photo using a Spot Healing Brush and I don't like cloud-based subscription doesn't mean I get to pirate Photoshop.
> I also feel that the developers deserve the support, they aren't responsible for the publishers requirements. [...] Now the question is, do you think it would've been better if no one had bought their games before? You think it would have been better if they had gone out of business? I do not believe so. PoE exists today because Obsidian could afford to build itself as a studio and recruit some of the best developers of the genre.
Except there are independent developers who succeeded without the need of going through classic big-house publishers: Mojang (before their acquisition by Microsoft) and Grinding Gear Games are two popular examples. Both of them did so with their first games. They built their reputation from scratch - nobody bought their games "before" because there were no such games.
And yes, there's nothing wrong with going out of business if you're doing a bad job and somebody else can do it better.
> Boycotting developers that are still kept in shackles will not do anything but destroy their livelihood.
On the other hand, it will promote the livelihood of those developers who took risk and published their games independently. It also isn't black and white where we either support old studios or they go bust and there are no more new games whatsoever.
One more thing. It might be a long shot, but if you're interested in grid- and turn-based RPGs, maybe give Dofus or Wakfu a shot. I'm saying it's a long shot because a) they are MMORPGs; b) they are subscription-based; c) they look cartoonish, almost anime-like. But they can get surprisingly complex and fascinating plus they are refreshing takes on seemingly played-out fantasy role-playing genre. They weren't on Kickstarter because they were developed by an indie French company for 10 years.