I love reading RE posts but I don't plan on making any mods to any games in the near future. Therefore I don't want to specify any 'targets' for your efforts unless I'm willing to extend them :)
I was talking about something big and sophisticated, like Crysis or Battlefield (from the top of my head). I'm under the impression they have something more than uncompressed bitmaps and 8bpp resolution but I've never done anything like this to be certain.
Thanks! Keep up the good work.
I've always had a passing interest in game reverse engineering - I remember the days when "ripper" applications had a good chance of pulling the music out of a game.
I know a few programs are able to read the data, such as FM Genie Scout (Watch out if you download, it's filled with adware) and FMRTE (Paid only).
finding / latching onto a rendering call and shooting the inputs to that call off to a separate file to export market data from a game, was one of the more interesting approaches I've heard. But how someone managed to work that out is beyond me