Shdr – Online GLSL shader editor and validator with live preview
bkcore.com
bkcore.com
For those interested in tiiiny, efficient shaders, check out shadertoy. It was written by one of the Pixar guys, Inigo Quilez, and has a a lot of awesome user-submitted shaders. https://www.shadertoy.com
http://www.iquilezles.org/www/articles/distfunctions/distfun...
Real-time shader editing, complex scenes built using a real-time 3D document description language, animations, multiscopic 3D movies playback, 2D and 3D text layout, dynamic textures, etc. In short, Tao is a rather complete toolbox for real-time 3D.
Any idea why this could be? Something about Firefox, or maybe my own configuration? How do I test whether it's actually using hardware acceleration? (or is there no software fallback and I wouldn't see anything in that case?)
Switching to lower polycount objects, even the cube, doesn't do much to improve the framerate either.
In theory, the Javascript engine is significantly faster in Chromium than in Firefox[1]. I don't think your system is falling back to CPU rendering (you would notice), but the overhead associated with WebGL is probably higher in Firefox. Additionally, since Chrome runs each tab in its own process, there is perhaps less overhead when switching task context for GL rendering.
[1] According to the April 2013 numbers on http://arewefastyet.com, they're pretty much on par. I can't shake the idea that Google's V8 engine is faster, but I can't prove it, either.
Update: Sorry - Time is just really slow there :D
* probably crashes browser