LambdaNative – A cross-platform development environment written in Scheme
github.com
github.com
Could you elaborate on this? It seemed the opposite to me: I implemented my own view/activity stack, calculated button positions in pixels (no layouts), explicitly specified which keyboard to draw where and when, and so on. Did I miss all the structure?
Looks outstanding!
http://i.imgur.com/MrPKU4s.png
Also, the 'Disadvantages' mentioned:
* limited native GUI (messaging, camera)
* limits of OpenGL (text handling)
[1] https://github.com/part-cw/lambdanative [2] https://github.com/part-cw/lambdanative/blob/master/docs/Lam... [3] http://ecem.ece.ubc.ca/~cpetersen/lambdanative_icfp13.pdf
I used to use Gambit-C for command line utilities and misc. applications.
I believe you reviewed mocl. It would be interesting to see your comparison of the two.
mocl is very interesting, but I only played with it. I think mocl's value lies in using Common Lisp code for the logic of an app, but still have some iOS or Android specific UI glue.
I would love to spend time experimenting more with mocl and Gambit-C for building apps, but, my real business is in text analytics and AI.
./configure make
ERROR: required tool wget not found. brew install wget
ERROR: required tool gs not found. brew install gs
ERROR: required tool convert not found. brew install ImageMagick
ERROR: required tool xelatex not found.
LATEX???? -> GOODBYE