Procedural colors for video games
blog.noctua-software.com
blog.noctua-software.com
https://www.evernote.com/shard/s6/sh/c48da69a-7056-4ee0-9bcf...
http://www.ludumdare.com/compo/2010/12/19/some-planets/
If anyone cares, the code is here:
https://code.google.com/p/ld48jovoc/source/browse/ld19_disco...
Just one thing: Is this color scheme used elsewhere in the game? This might be OK for a menu, but it's almost impossible to extract any encoded information out of it, if you have any mild form of color blindness. The difference between factory/jungle just doesn't work out in any version.
Having different lightness values actually helps as a factor to maximize uniqueness of each distinct color in the set.
See the simulated example in similar case and how to fix it http://wearecolorblind.com/example/trainyard/
Any design, be it for software, physical interfaces, traffic lights, or anything else that relies on colors for conveying information should also provide alternate means of encoding the same information. You can use shape, texture, lightness/saturation, order, or a number of other properties. The 4-5% of the population who are colorblind or have color vision deficiency will thank you.