Cheap Beer and the Psychology of PlayStation Now Pricing
psychologyofgames.com
psychologyofgames.com
But there could be other factors, like making it such a bad deal that people feel better about themselves when they avoid it. In a traditional retail store, you often can choose between multiple brands of the same thing. Different video games have some pretty big qualitative differences, so you can't consider choosing between games to be the same as choosing between bleach. You can usually shop around different stores to find better deals and feel good about yourself about finding a better price. But with digital distribution, when you are the only store someone can shop at, there's no choice and no way to feel good about finding a good deal except for sales. With streaming, there might be occasional sales, but they probably want to keep prices pretty even, so they need to invent a bad deal to allow you to feel good about avoiding it.
I don't know if it will last though, and I bet the length will get extended, because seeing that your store is willing to offer you a really bad deal is probably worse than the benefits of feeling smart enough to avoid it.
Either way, I would much rather buy used games for $5 rather than rent them for any length of time.
That goes without saying. Renting Digital Goods is just nonsense, because you can create a perfect digital copy for such a marginal bandwidth cost in the first place. The "added value" of renting is an extra layer of DRMs. I'm very glad Steam did not introduce any of this renting nonsense in their store.
I own way too many games that even at £5 a pop haven't given me £1/hr value. Renting would let me play a wide variety of games without spending that much.
Other the other hand, the 500 hours clocked on cs:go would be terrible value at any rental price.
I am sure if I actually read the EULA it would state something about single party license that is not assignable.
But yeah, what if you let market forces control the price entirely? Launch day only release X copies and then Y copies every day after. Have a market bid system. Most games don't have long term value so prices would naturally decline over time. An interesting thought experiment.
Then don't buy them :) I mean we are all guilty of buying games when they are cheap and bundled these days, but restraint is sometimes the better choice.
Note that before, to try games, we did not "rent" them, we had free demos... too bad that age is over. But Steam still have some "try X for free for 24 hours" kind of campaigns which is close enough.
I could also see a gaming party where we rent 3 or 4 games and see what we think as a group. Again my interest would be in minimization of total spend, not optimization of hourly cost. Obviously the lowest hourly cost would be poker night or go on a hike and picnic.
Also, for an article only two months old, Amazon reports I can buy the game new with free prime shipping for $17.99 which makes the "rent 90 days for $30" rather odd, because less than 60 days later I could buy the game for about half the rental cost.
I would say the 90 days is the "evil" option, because it makes the others seem like a bargain.
There's a lot of psychological in in sales because it's almost impossible to "value" something. All you can do is to compare it to market prices.
I especially like the "and get something extra for FREE" trick. :P
since the xbox, and passing trhu the app store (e.g. FTL is 9.99 drm free for 3 platforms, vs appstore 9.99 for a single device). everyone with half a brain knows buying online is never the best option. xbox FPS games are around $20 on target and the like. buying on the live network it is $59.99.
The PS Now works on PS4 and PS Vita among other things. The game you will buy for 17.99 will only work on PS3.
Sure, a few people will take the 4 hour option, but I'd bet their internal numbers show that the presence of the 4 hour option drives a lot of 1-week options -- and they'd rather rent 4 games for a week each ($28 revenue) than one game for a month ($14 revenue).
If they had done away with 16GB model and started with 32GB, not many would have jumped up to the $299 tier. So its effectively a price increase, as most will likely go for 64GB model as it offers more value/gb. And Apple gets to advertise it as from $199.
And this is all great until you realize that 4 hours is quite different than 7 days.
Though, maybe I'm just not their target demographic of the service as I haven't ever "rented" games in the past.
7 days ~= 4.16 cents/hr
30 days ~= 2.08 cents/hr
90 days ~= 1.38 cents/hr
This is based on the full 24 hours per day. If you do it based on "usable" time, which I've defined as 8 hours a day, it looks like this:
4 hours ~= 124.75 cents/hr
7 days ~= 12.48 cents/hr
30 days ~= 6.25 cents/hr
90 days ~= 4.17 cents/hr
Both methods work because for most goods, people do not have a good way to estimate what is a fair price, so they use the price distribution of alternatives as a guide to what the price should be.
http://www.amazon.com/Darksiders-II-Playstation-3/dp/B0056WJ...
With kids movies on the other hand, kids tend to watch their movies more than once so the game changes a bit. $5 for 48 hrs vs 30 days vs $15 for perm access becomes a bit more complicated. I would feel bad for my parents if they had to pay for a TMNT movie each time I watched it :)
The 30 days option? A different pricing mechanism? Would would that look like?