Injecting Arbitrary Python Into EVE Online
daeken.com
daeken.com
IIRC the EVE people do what every game developer does, and stupidly assumes that the client follows the rules.
Furthermore, all of this is against the TOS, so if you agree to that, you can't do any of this. If you don't agree to the TOS, it's fine.
No they don't; everything the client does is validated server-side. The purpose of this is automation of client-side tasks, not doing tasks which would be impossible by game rules.
It's a fairly arbitrary restriction in an otherwise very open game.
The best programmers write bots that can automate lots of characters to farm gold/money/valuable items/powerlevel characters which can used, sold to other players, etc. Whoever makes the most money "wins".
I played it as a kid, was quite fun, though my bots largely sucked .. perhaps should try again now that have more programming experience :)
EDIT: seems that it's a clone of a thing that was originally made in 1970s already, "RobotWar was a programming game written by Silas Warner. This game, along with the companion program RobotWrite, was originally developed in the TUTOR programming language language on the PLATO system in the 1970s" http://en.wikipedia.org/wiki/RobotWar
I'm sorry, I had to stop there. My comment was freaking me out with parallels to reality. Anyway, I think a move like that would give way more credence to the "EVE is a spreadsheet" idea, which I'd assume CCP is sorta trying to avoid.
Honestly, if it could be automated, I'd find the number crunching game more interesting.