Visual Revolution of the Vanishing of Ethan Carter
theastronauts.com
theastronauts.com
It's beautiful. Though... Windows only.
I wonder, how much effort does it take to make a game work multi-platform (+Mac, +Linux)?
In general, it's getting easier and easier to write once and run anywhere. You can build amazing things in UE4 by staying entirely within the bounds of the engine, and never dropping down into platform-specific solutions.
I'd love to see more games in Mac, bit understand why that is rarely the case since I also want a quality product and would complain if I got a poorly tested port.
Those pictures aren't realistic in the sense that they're ever going to fool anyone. The game videos (linked above by buro9) are beautiful though. But that's because of the art, not high-fidelity rocks.
Things are certainly still improving at a rapid pace, and besides the whole point of the high-fidelity rock is to prevent that feeling where something seems out of place. I, for one, find it a triumph of both engineering and art design to use more realistic assets in games.
And besides, I've had people fooled by Icenhancer screenshots. It's true that there are other problems (human motion, facial expressions) that are harder to fix, but I'm damned if this isn't incredibly impressive.