the oculus is digital stereoscopy
which is hard with simple stationary fixed objects(i), but combine it with inferred spherical screen encapsulation and it becomes a real challenge, probably a fun one too
you let carmack wax poetic on his interesting ideas to fix this tech and he will talk about latency and hertz and i'll listen with bated breath because i like hearing people talk about solutions to problems
but then i put the headset on and i realise these are hardly the problems befallen the proposed goal
i want someone to address that piece of a person that is lost when they put the headset on for the first time, it almost appears physical when you see it waft out of them
i lost it, my gamer friend who already preemptively developed a defensive cyncism to the tech lost it, the eleven year old i introduce hacking to lost it, and that last one was probably the most signifigant for me to see
i had been using the object sitting on top of my bookshelf as an incentivising mechanism: 'finish your project and i'll let you use the oculus'; last week he pushed his finished project but i had other obligations the following week so he had to wait 'two! whole! weeks!' to get to use the oculus
when i picked him up the following week, uncharacteristically early this time.. we both are lax in our punctuallity but he refused to let me be late today so he came directly to me fifteen minutes early.. he went on and on about how he has been 'scared' all day:'scared, but like happy scared'; i tried to explain to him the concept of anxiety but his mind was hurling itself around all of what he was about to become witness to
i put the headset on him and he had fun with it, but when he took it off he became suddenly very pragmatic in his demeanor, he told me he thinks it hurt him, his head, his eyes, something.. he needed a glass of water, i explained that that was because instead of being a virtual reality in which he was transposed to the thing exploits an optical illusion which means your brain is doing a lot more work than it usually does trying to rectify the inconsistencies, if you've ever been frustrated by trying to see a sailboat in a magic eye you know what it feels like to use the oculus
i asked him his opinion:'honestly? ..well, unfortunately a little dissappointed';
i see my position as creating a safe environment for him to develop his ideas so naturally i challenged him to explain himself by defending the technological feat that he was holding in his hand, but the only thing we could talk about quickly became anything other than what we wanted to talk about
so we talked about the tech, i started going all carmack on him and we had fun talking tech but the conversation was clearly avoiding talking about the 'experience' one develops when wearing the headset
i wanted to know what he lost, and asked him to describe the thing he thought it was going to be, he was unable:'i don't know, just different, like? more 3d`ish'; in fashion i told him to explain himself explicitly stead superficially:'but what does that mean? what did you think it was going to be? describe that to me';
'i don't know anymore'
this i understood, but my experience was different, after wearing the headset i started to dream up better ways to do what i thought they were trying to do before i put it on, ways to do what i wanted from virtual reality, they are dreams and some built on the sort of technological feats of dreams but this was and still is my reaction each time i wear it
so yes john, tell me all about your brilliant ideas for fixing latency issues because this stuff is fun, but please acknowledge the baseline of this research is fundamentally flawed as it pertains to the proposed goals
i've stopped calling the oculus virtual reality, the oculus is digital stereoscopy
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. (i) the first thing i did with the oculus was pull up two terminals, cat out some of my writing, align vertically, then slowly move one terminal into the field of view of the other eye until the text seemed to stop wonking my brain and really pop out at me
the experience was profound
so, i threw together a little browser playground with two 117px squares, one blue and one pink, i aligned them vertically then again slowly moved one into the field of view of the other eye, and i waited until those two distinct colors overlaid in my mind as a single purple
herein lies the problem: there was a multi pixel range where my brain would close the gap manually, out of my control and rather forcibly; it was impossible for me to find the perfect distance between the two divs, 340pxs worked but so did plus or minus 4px from 344px, the perfect'exact`preferred`innate distance was undiscoverable because of the exception handling in my brain's interpretation of my visual input
.. edit:: gramm`err