At the very least, non-structured patterns which our eyes fixate on, should be used to subsample images to deal with the bandwidth, power, rendering limitations.
It seems as though the facebook "must have a mobile solution" virus has infected Oculus and instead of taking the path of proving a successful product at a smaller pc/console quantities first, they're going for the whole "mobile" enchilada with all the requisite hack solutions.
Unless you are suggesting Oculus get into the display manufacturing business? That's certainly interesting, but would probably add several years to their release timeline.
At some point, normally before somebody spends $2 billion dollars, that stops being a valid excuse in the hardware business.