Show HN: WebGL Fluid and Particles in Haxe
haxiomic.github.io
haxiomic.github.io
The rightclick -> leftclick somewhere else for a pulse trick is also mesmerizing. Great work!
gl.useProgram(program);
mouseCoordLocation = gl.getUniformLocation(program, 'mouseCoord');
... then later during rendering ... gl.useProgram(program);
gl.uniform2f(mouseCoordLocation, mouse.x, mouse.y);
With Haxe macros it becomes: program.mouseCoord = mouse;
Best of all it works with autocomplete!
Checkout shaderblox by Sunjammer to try it for your self - it's quite experimental so in this project I'm using a fork with a few of the bugs patched https://github.com/haxiomic/shaderblox .It also supports fairly rudimentary shader inheritance which is terribly useful if you're not a fan of the rigidity of shader languages like glsl.Alternatively, Ncannasse is working on a haxe-based shader langauge, hxsl which when ready will be my language of choice - not least because we'll be able to target glsl, AGAL and hlsl, maybe even Cg with a single codebase