I have a hard time understanding where they get the $2.5B valuation considering its revenues. Another friend thought advertising: " heck, even brand recognition - if they put "Microsoft Minecraft" on the title, I'm sure that's comparable to a few superbowl ads &tc"
So we ran that math.
"the average cost of a 30-second advertisement was around $4 million" - wikipedia [ https://en.wikipedia.org/wiki/Super_Bowl_advertising ] "Super Bowl XLV, played in 2011, became the most-watched American television program in history with an average audience of 111 million viewers " - wikipedia. 16.7M people have bought minecraft [mincraft.com/stats pc and mac] + 5M for android. That's still a fraction of a super bowl ad (like 16%) or ~$670,000 value in super bowl advertising terms. Except I suspect anyone actually in advertising would say the value of a finely crafted 30 second video advert massively beats your company name under a game title.
Regardless of quibbles, the advertising potential seems off by many orders of magnitude. also as was mentioned: "Is brand recognition something ms has a problem with?"
So where is the $2.5B coming from? Especially when the gamesutra article [ http://www.gamasutra.com/view/news/225611/Minecraft_studio_M... ] has them saying they think they can recoup the full value in 1 year!