Failed many times before raising $13M on Kickstarter
washingtonpost.com
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Crowdfunding projects in general don't have a sterling record of actually fulfilling shipments on time and to spec.
Small scale stuff, but it was interesting to think in 100s of units rather than in 10s.
A lot of regular people "burn through money" and fail to deliver any sort of value in the process of their daily job. We consider them successful to some extent, right?
How is raising funds but failing to deliver any different compared to one of those more conventional members of society? And having raised $13m allows you to be one of those "less productive" workers for the rest of your live.
> unless the inventor runs away with the money
Well, he doesn't need to literally run away. There are more nuanced ways of failing to deliver, without being a criminal. After all, there's no guarantee on this sort of investement right?
At the same time, this is money that'll be flowing into the economy one way or the other. So it's not all bad.
And you're confusing a single event with the entire process of running a project. The fact is raising money is a success, because a success is simply a positive event. You need a lot of them to successfully complete a project. Equally, failure is an event - you can have lots of failures and still succeed.
Even if, for the sake of argument, we take your definition of success as simply a positive event, I would dispute the implication that raising $13m in this manner is necessarily a positive event.
The inventor hasn't accrued $13m with no strings attached; he has accepted the money in lieu of an obligation to deliver product. Whether entering into such an exchange is a "positive event" or not for the inventor depends on whether he can uphold his end of the bargain.
For this guy a step to get to whatever his goal is was to raise funding on Kickstarter. He was successful in that.
In the end, it's unfair to assume that this project will fail to deliver shipments based on unrelated failed crowdfunded projects.
I read about this sort of thing the other day. You always hear about the few successes and people who struck it rich. They kept trying and never gave up, but you never hear about the 10 million other failures. People ruin their lives trying to fulfill dreams or ideas that weren't worth pursuing from the beginning and pay dearly for it. Empty bank accounts, ruined credit, relationships, etc.
There are really two kinds of dreams: Dreams of arrival, which involve riches and fame and usually end in sorrow; and dreams of process, which involve the simple liberty of doing something interesting with your life. That's the kind of dream everyone should have access to -- the real American dream if you will.
I know Ryan personally. We grew up together. He "failed" for a long time and it didn't ruin his life. He had a great wife and two kids even after many "failures." But his dream was a dream of process. He was already doing what he enjoyed before you heard of him.
Actually, almost all of us are surrounded by people who haven't struck it rich yet. We're swimming amid the 10 million "failures." Some feel they are failures because they're not Jennifer Lawrence; some feel they are failures because they're trapped in an awful job; and some only appear to be failures, because you haven't heard of them yet. But they're already doing what interests them, and they don't feel like failures at all.
I'm the third kind. Ryan was the third kind until a few months ago. We should try to celebrate him, not ignore what he did.
Also...why are we all commenting on a 3-week old article?
I'm frequently reminded of Bulletball https://www.youtube.com/watch?v=WOOw2yWMSfk
Guy gave up pretty much everything, job, home, family, 25+ years of his life, to come up with a very mediocre table sports game.
It's hard to parse good ideas from bad ideas. I hope this is a good idea, but lots of people chase bad ideas for far too long.
It turns out Bulletball has found a niche in handicap therapy, which is awesome. But it's been a really hard road to get there.
On the other hand, society as a whole profits immensly. Would you really want to give up on that? Wasn't this the major argument against communism and bureaucracy?
People that use coolers need them waterproof with bottle openers, or expect to haul them long distances with children. It's the market of parents who drink beer near water.
Prototype build: http://www.instructables.com/id/Cooler-with-Blender-and-Blue...
Aside from that it's a relatively simple product that harks back to the age of all-in-one solutions like Tvs with VCRs built-in, microwave ovens with toaster and coffeemaker, and who can forget that boombox with a Sega Genesis?
Want.
Because it's pretty clear that the people who run these products generally have no idea what they are doing when they get 100x the money they wanted.
I don't think that supply chain has the institutional memory and skills to ship anything other than large quantities of traditional, by the standards of their field, commodities.
The primary effect of getting a big company involved would be giving the gray market Chinese a big head start, so people can buy the product for 50% off on dx.com and related sites.
These reasons probably are what discourages the megacorps from entering this small field, or rephrased, those are the reasons why he's got something new instead of competing with existing mfgrs.
Molded plastic has traditionally been harder since you needed a mold injection machine and doing a prototype mold is hardly cost effective. But with 3D printing even the local Staples can print you prototype now.
The complication for most people has been the 3D software. They are still complex and except for the most basic of shapes requires days of intense training and practice. A lot of people have a hard time converting a mental 3D image, to a 2D display, and back to 3D.
Injection molding is actually super cheap in volume -- the expensive part is the metal mold which costs an arm and a leg. Mess up a mold and, bam, your project is no longer profitable (or breaking even, if you were lucky).
3D modeling is actually easy now with packages like Sketchup. If you have the dough the pro's use Solidworks or Inventor (my fav), which abstracts the development process to 2D sketches which can then be pulled, extruded, cut etc... analogous to what you would do with your hands on paper or with clay (or legos or whatever). It's really best to have a vision and use a designer to bring it to life but when you don't have that option it's still possible to get _something_.
You didn't mention it but setting up and running a crowdfunding campaign is time consuming, difficult and crazy stressful. I'm about to launch mine in a few days and am basically not sleeping.
Props to Ryan -- what he has done is NOT easy and he deserves all the success he as achieved so far.
Parent's talking about prototyping, so injection molding ain't going to work. A good path is to test with 3D prints, iterating with cheap consumer-quality stuff until you need to test mechanical/fit more accurately, then get a shop to print your forms with a professional printer.
I've never heard of anyone going from Sketchup to injection moldable files, but I suppose that's... possible? Rhino for Mac is in free beta right now - not ideal, but easy enough to learn as far as these programs go. 3D modeling really is not that easy to get a handle on, and then doing it for manufacturable parts is another thing. Uploading your files for Protomold to auto-analyze is a good way to learn about what's manufacturable, at a really basic level (because Protomold can only make basic parts).
But physical prototyping depends on what you're making, of course. The above makes sense if you're just making a case for electronics, and it doesn't have to have any particularly interesting performance characteristics itself. If you're prototyping something flexible, for example, that's really hard to prototype with a 3D printer since the likelihood of finding a printed material close to your final is small. In that case, you may have better luck with casting silicone, etc.
For Coolest, I guess you'd want to prototype the novel user-manipulable features, but a cooler is a cooler and presumably his partners know how to make those. If he hasn't prototyped the novel features, I predict there'll be a delay if he's got a reasonable standard of quality, and at least, the final will look different from what people have seen so far.