Thanks!
I guess keeping it "as is", without any support, is better than shutting it down, but I don't know if I could simply ignore it.
I would try it before (if) shutting down, though.
I guess keeping it "as is", without any support, is better than shutting it down, but I don't know if I could simply ignore it.
I would try it before (if) shutting down, though.
Ideally, if you put up a graph of your costs per month (including what you feel you should get paid to work on the project) and a graph of donations per month, or something, then people who enjoy your game will be smart enough to help support it financially for you.
If you do decide to shutter the server, set up a Github repo and mirror your code under a licence like GPL3, then maybe at least someone else can pick it up and keep sharing more cool stuff with it. It's what I did when I got out of roleplaying games.