Show HN: Hacker Experience – Online hacking simulation game
hackerexperience.com
hackerexperience.com
I'd like to share my work for the last couple years with you. I just released this web-based game called Hacker Experience, where you play the role of a hacker working for an evil corporation.
You can install viruses, hack servers, develop new softwares, DDoS players, mine bitcoins, and much more!
Love to hear any feedback/thoughts you may have.
Thanks!
Trying it out, though.
Edit: After reading further, I think you should see if you can get a native English speaker to proofread your text. I would hate to see your work dismissed because of a language barrier.
Please please please don't hijack the scroll.
Im using Chrome Canary on a Macbook Pro, scrolling with the two finger gesture on the trackpad.
Some of them seem like they're running only when being watched.
A way to earn money, such as missions, should be available at all times - maybe based on some sort of rank.
Gathering money at the start is very very slow.
Users should be able to "bookmark" IPs both hacked and unhacked and organize them.
Upgrades are too simple and too similar so the whole gameplay is just repeated set of actions, you need to integrate the "multiplayer" aspect more into it.
one UI thing that came up for me - going through the university pages, it wasn't totally clear that the green buttons were actually a "next" button. After I read the software page, I saw the green button said "what if I need help?", thought it was a help button and decided that since I couldn't find a next button, I was free to start playing. Confusion set in when the homepage sent me back to the tutorial.
[edit] in terms of a fix, a simple » or other arrow-icon might fix this
also a few little suggestions that I hope you'll like (as I like this type of game, a lot!):
- Maybe represent the user's balance purely in BTC? the idea of paying hackers in bank transfers seems a little insecure for a security game :)
- You might run into race conditions when editing logs, depending on how it's implemented on the backend - maybe just a checkbox next to each line to quickly delete lines relevant to you? this might ruin some of the fun possibilities re. dropping other people's IPs into logs though.
There's no way to use some sort of lock, though. I accepted it as part of the game.
As iamtew mentioned, having a textarea is nice because you can use your "creativity". ASCII art, "framing" people, etc.
Anyway, really wasn't expecting so many users. Over 800 online now.
Edit: you have to not be logged in (delete cookies if you did), then click the link to verify. There's no where to paste the code that's sent in the email.
After the animation, you are redirected to a page with some text, right?
Make sure you click the green button.
[edit] Sorry, I broke the header while fixing the AWS SES issue. Should work now.
Edit: you have to not be logged in (delete cookies if you did), then click the link to verify. There's no where to paste the code that's sent in the email.
It should work fine now, no need for verification.
I think this platform could be a great way for teaching people about the Internet. I highly doubt people will learn about servers, IPs, and different forms of hacking software in school.
Revisiting a certification is still todo, but I probably should've done this before releasing. Anyway, the wiki (wiki.hackerexperience.com) has some information.
To receive mission offers, make sure you hack companies. There are some on the Whois. Pineapple, elgooG and MuderKing, for example.
Feel free to ask any questions here or on the game forums
Let me know if you have any problem.
In terms of education, the real thing is more interesting - check out places like hackthissite.org or smashthestack.org for some real life (ish) hacking in a contained environment. Hold your breath though as the smell of teen angst may overpower you on some of these sites.