Looks like iOS development is going to join the ranks of Android where we have many ways to handle all the screen layouts, sizes, and densities. E.g. the nine patch format to specify which parts of a graphical asset are content, which are padding, which are scalable; resource folders with resource specifies that will activate on different devices; fragments to extract widgets and their controlling code from one screen and use them on others so you can have tablet screens with more functionality and separate phone screens that use reusable components from those, etc..
Ah, yes, but now it will no longer be decried as fragmentation, but as progress. Thus are the ways of the Apple.
Designing for variable screen resolutions in Photoshop is insane. Something like Antetype with automatic layout makes much sense: http://antetype.com
Seconded on antetype. It's the right tool for the job. Resizing layouts in photoshop is a nightmare.
Seems nice but is only for Mac OS X. Is there an alternative for Linux or Windows?
Talk about fragmentation.
What does it even mean for a gradient to be "pixel-perfect"?
If you look I messed up some of the borders while smoothing on the 6+ one that I didn't fix before uploading.
or, my first thought, why isn't that gradient implemented as code or a vector image?