Blizzard internals from GDC Austin
gamasutra.com
gamasutra.com
[WoW runs on] over 13,250 server blades, 75,000 cpu cores, and 112.5 terabytes of blade RAM, [...] 1.3 petabytes of storage.
Which was kind of funny. Now, can we figure out something fun to do which will also make use of this type of capacity for something good?
Actually, I have several ideas. Let me get back to you...
Your wife's comment wasn't funny; it was pompous, pretentious and shortsighted. I don't play WoW myself, but apparently it serves as entertainment for millions of people. There is value in that -- if there wasn't, Blizzard wouldn't need nor could they afford all that hardware to run such "wasteful" software. WoW may not be feeding the whales or saving the homeless, but it's fun for a lot of people and that is something.
And if you simply can't sleep at night thinking what a waste it is, remember all the people who are employed to run and develop it, not to mention the people who made all the goods and provide all the services it uses. And all the technological innovation required to make it possible, a large majority of which was funded by and first deployed to the gaming sector, due to its lucrative nature. There's a forest among all those trees, believe it or not.
But I think you mistake my comment as meant to ride in on my high horse and look down on all the "waste". I actually think there is tremendous potential in the breadth and the reach of the new computing platforms which offers nearly "unlimited" server capacity and access out in the periphery using anything from mobile phones to your average computer. We have barely started to scratch on the surface on the fun and the utility (if I dare say so) which this will offer us.
But now I will go and toss and turn in my bed, worrying about all that waste! ;)
It's not necessarily a waste, but it's not unquestionably a good thing, either. There should be something other than blind acceptance or rationalization of its impact.
Edit: I love how I'm getting downvoted for expressing a reasonable and non-mean opinion.
Your wife's comment wasn't funny; it was pompous, pretentious and shortsighted. I don't do meth myself, but apparently it serves as entertainment for millions of people. There is value in that -- if there wasn't, Meth Labs wouldn't need nor could they afford all that hardware to run such "wasteful" operations. Your local Meth Lab may not be feeding the whales or saving the homeless, but it's fun for a lot of people and that is something.
And if you simply can't sleep at night thinking what a waste it is, remember all the people who are employed to run and calibrate it, not to mention the people who buy the cough syrup that fuels it all. And all the technological innovation required to make it possible, a large majority of which was funded by Robitussin, due to its lucrative nature. There's a forest among all those trees, believe it or not.
Hey, this is what I do! Well, for a different company, not Blizzard. It seems to be an afterthought for most companies so it's nice to see him point that out in particular.
(I wanted to compare that number to the people writing the quests themselves -- it still does seem high -- but that group isn't explicitly mentioned. The keynote is definitely glossing over a lot, even at this level of detail.)
There's probably some explanation for this, perhaps that directing "the creation of sword replicas, statues, and other physical objects" takes a lot more manpower than I imagine.
"Brack went on to talk about the customer support staff, a group with 2,056 game masters, 340 billing managers, and a host of other background staffers."
Programming, art and design, and cinematics adds up to maybe ~250 people. Supporting and monetizing what they make requires about 10x the manpower. Is that normal among all mega-corporations/projects, or is that something unique to MMO staffings?
If a small percentage of people are having billing issues, that's tens of thousands of people with issues, and billing requires detailed, one-on-one interaction from a Blizzard employee, so 340 to handle all that seems reasonable to me.
Based on the size of the player base the numbers seem right. The support staff will have to grow with the userbase.
That's 242 realms, US only. Probably similar number of realms in the EU and China regions.