The reality distortion doesn't start with the consumer once the product is released. It starts within Apple while the product is being developed. I mean they really believed when they were building the Apple Watch "We are building a $350 device". Wheter you love the design or hate it, it's hard to deny the effort that went into designing this device, from getting the dimensions right, to the curvature of the screen and bezel camouflage to the bracelet selection. This reality distortion field only then gets transfered to the RIGHT customer who has no problem paying $350.
I still think it'll be a tough slog to get the watch through the early adopter curve and over the early majority hump simply because it has no compelling features as of yet, but that might change with a wider ecoaystem. As of right now, the main selling feature of this watch is the built in reality distortion field.
With the right offer though it might have an easier time. If you got the watch for $100 extra when upgrading your iPhone anyways that might be an easier pill to swallow than paying $350 outright. Whatever the offer may be, Apple needs to find the equivalent of the carrier subsidies which propelled smartphone adoption at the end of last decade.
TL'DR: What Apple realizes is that the way to sell their watch is to communicate to their customers that they want to wear the watch because they'll enjoy wearing it - no other reasons or features are needed. In fact many of the truly novel features (payment, identification, keyless entry...) will only scare away mainstream users. Just put in on their wrist first.. And show them the true functionality slowly and in stages.